Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DeferredLightingEffect.cpp105+
  1. Fixing line endingsBrad Davis committed 11 years ago282cdad
  2. Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffersamcake committed 11 years ago12fedb6
  3. Fixing the lighting view matrix for stereo againsamcake committed 11 years ago1bd07b5
  4. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  5. address Sam's concernsBrad Hefta-Gaub committed 11 years ago9a0e5b9
  6. fix mac buildZappoMan committed 11 years ago65a079c
  7. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  8. more warnings fixesBrad Hefta-Gaub committed 11 years ago5b00783
  9. Fixing lighting againBradley Austin Davis committed 11 years ago0401672
  10. CR feedbackBradley Austin Davis committed 11 years agob3aeaba
  11. Fixing lighting and atmosphereBradley Austin Davis committed 11 years agoe12e4ec
  12. Instancing work, second passBradley Austin Davis committed 11 years agoe024d23
  13. Instanced rendering, first passBrad Davis committed 11 years ago8a703d0
  14. Fix the lighting when the rear view mirror is showing upSam Gateau committed 11 years agob207d97
  15. Fix the lights not rendering roperlySam Gateau committed 11 years ago882ca5d
  16. Bringing back the eyeView per side to the deferred transform stackSam Gateau committed 11 years ago80d25a6
  17. FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrixSam Gateau committed 11 years ago5410bc0
  18. Cleaning for PRSam Gateau committed 11 years agof00e382
  19. Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluationSam Gateau committed 11 years agodc8756e
  20. Introducing a stereo loop that should do the right thing but doesn't yetSam Gateau committed 11 years ago400f90a
  21. DeferredTransform buffer working for the deferred rendering in monoSam Gateau committed 11 years ago45dc5be
  22. work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passesSam Gateau committed 11 years ago0068817
  23. Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBugSam Gateau committed 11 years ago3690d5a
  24. work in progressSam Gateau committed 11 years ago6c63dc0
  25. Fixing differing highlights between left and right eyes in stereo modesBrad Davis committed 11 years ago1bb15e2
  26. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  27. rearranged entity props and added check in setNormals to avoid uninitialized binormal valuesericrius1 committed 11 years ago0f7c21d
  28. remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadowsZappoMan committed 11 years ago87f609b
  29. Merge branch 'master' into polyLineInProgressericrius1 committed 11 years ago3910cb0
  30. Introducing the Normal fitting algorithm for better normal in the deferred bufferSam Gateau committed 11 years ago95682e6
  31. removing dead codeSam Gateau committed 11 years ago730ad2d
  32. FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMDSam Gateau committed 11 years agofc0ee28
  33. cleaningericrius1 committed 11 years ago47bc8f5
  34. FIxed the problem on Mac, by removing all of the gpuConfig includesgit status q :q wqsamcake committed 11 years agofbf21cb
  35. compile on linux with GLEWAndrew Meadows committed 11 years ago77a12eb

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