Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/Application.cpp1225+
  1. Merge pull request #5399 from ZappoMan/fixJSRayPickBrad Davis committed 11 years ago6899279
  2. Merge pull request #5412 from AndrewMeadows/bohriumSeth Alves committed 11 years ago6841a47
  3. On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resizesamcake committed 11 years ago52ac5b3
  4. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  5. Updates to overlay fadeAnthony J. Thibault committed 11 years ago87a0e48
  6. try to fix the scaling issues on macsamcake committed 11 years ago8421aaf
  7. bring back delayed queue of Application eventsStephen Birarda committed 11 years agocdcab29
  8. decouple FPS from rotation rate during mouse dragAndrew Meadows committed 11 years ago2fc1582
  9. Overlay can be shown and hidden and has better behavior in Standing HMD Mode.Anthony J. Thibault committed 11 years ago1d93abf
  10. Fixing issues with the review processSam Gateau committed 11 years agoa424ff9
  11. strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixelsSam Gateau committed 11 years agod56b5f3
  12. Introducing the download Framebuffer call on the context to capture a snapshotSam Gateau committed 11 years agobe9d992
  13. trying to fix init issueSam Gondelman committed 11 years ago7c9189c
  14. Add Asset-related types and packetsRyan Huffman committed 11 years ago0b2e896
  15. MergedSam Gateau committed 11 years agodc10f30
  16. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  17. Fixing the avatar / HMD pose compisition for OculusBradley Austin Davis committed 11 years ago00342d2
  18. shuffle Packet headers, use static enum for PacketTypeStephen Birarda committed 11 years ago9e7fb9a
  19. Merge remote-tracking branch 'sam2/sam/input-plugins' into pluginsBradley Austin Davis committed 11 years ago4ad72be
  20. Working on mac oculus functionalityBradley Austin Davis committed 11 years ago96a52c4
  21. Merge remote-tracking branch 'upstream/plugins' into sam/input-pluginsSam Gondelman committed 11 years ago4c6783a
  22. Merge branch 'master' into 20602David Rowe committed 11 years agoad7167c
  23. Fixing merge boo-boosBradley Austin Davis committed 11 years ago4048594
  24. move renderLaserPointers() into a draw itemZappoMan committed 11 years agof4ec09a
  25. Merge branch 'master' into pluginsBradley Austin Davis committed 11 years ago1db4162
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into avatarNiraj Venkat committed 11 years ago9ccf316
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into atpStephen Birarda committed 11 years ago67ca8b2
  28. always use the _viewFrustum for caluclating the pick ray, not the _displayViewFrustum which can be the mirrorZappoMan committed 11 years ago3350d63
  29. Merge pull request #5395 from huffman/fix-ray-pickingBrad Hefta-Gaub committed 11 years agoa27a2f6
  30. Fix ray picking working intermittentlyRyan Huffman committed 11 years ago198b6cf
  31. don't reset the idleTimer if the interval hasn't changedStephen Birarda committed 11 years ago7cee5f3
  32. force event processing up to a certain max timeStephen Birarda committed 11 years agodb5e8c7
  33. add back send posted touch eventsStephen Birarda committed 11 years ago785ae19
  34. Revert "Instrument the inter-idle time and tweaking the timeout setting"ZappoMan committed 11 years ago71eeecc
  35. fixing merge issues with pluginsSamGondelman committed 11 years agoe27ba86

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