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Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/Menu.cpp140+
  1. Spacemouse migrationEdgarPironti committed 11 years ago7adf38f
  2. Support for Camera Entities. - New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.). - New CameraMode: CameraEntity - Example script using the new cameraEntity - Updated edit.js to use the CameraEntities (with button to preview the camera)Thijs Wenker committed 11 years agod7279e4
  3. Do not merge - SpacemouseEdgarPironti committed 11 years ago603405a
  4. Remove DeviceProxy in favor of InputDeviceBrad Davis committed 11 years agoc4e82a8
  5. fix warning in masterBrad Hefta-Gaub committed 11 years ago9f17f10
  6. Merge pull request #6075 from birarda/default-asset-serverClément Brisset committed 11 years agoefd106e
  7. implement comfort mode hackBrad Hefta-Gaub committed 11 years agoad96d76
  8. add an ATPAssetMigrator for bulk ATP migrationStephen Birarda committed 11 years agocf74cfb
  9. make Hand Input Mouse off by defaultBrad Hefta-Gaub committed 11 years ago6e5847b
  10. Fix QObject::connect warningAtlante45 committed 11 years agoc745050
  11. Default animation is anim graph. Remove state change logging from animation graph state machine.Howard Stearns committed 11 years ago745a59a
  12. Threshold based walking while in HMD.Anthony J. Thibault committed 11 years ago20d784b
  13. remove unused menu itemAndrew Meadows committed 11 years ago5296dda
  14. Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updatesHoward Stearns committed 11 years agoeb67254
  15. Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updatesHoward Stearns committed 11 years ago26f63a4
  16. Merge branch 'master' of https://github.com/highfidelity/hifi into protocolStephen Birarda committed 11 years ago25aeda2
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updatesHoward Stearns committed 11 years agod3106de
  18. Avatar animations on by default. (Using the now old animation machinery.) Default robot avatar consistent with the animations. Don't require all the bones to be present.Howard Stearns committed 11 years ago086afc4
  19. resolve conflicts on merge with upstream/masterStephen Birarda committed 11 years agoed19987
  20. Merge branch 'master' into ajt/new-anim-systemAnthony J. Thibault committed 11 years agodf28c7b
  21. Merge pull request #5684 from rabedik/fxaaBrad Hefta-Gaub committed 11 years ago20bd14c
  22. Menu item to switch between threaded and not (without restart!).Howard Stearns committed 11 years agoc0fec44
  23. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  24. Merge branch 'master' into ajt/new-anim-systemAnthony J. Thibault committed 11 years agod151474
  25. First pass integration of new anim system into rig.Anthony J. Thibault committed 11 years ago7b4cb86
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into protocolStephen Birarda committed 11 years ago33f6933
  27. remove menu items for legacy IK optionsAndrew Meadows committed 11 years agofba7478
  28. resolve conflicts on merge with upstream/masterStephen Birarda committed 11 years agofa0abe2
  29. Add AA state to RenderContext and MenuRaffi Bedikian committed 11 years ago59a758b
  30. Merge pull request #5674 from birarda/masterBrad Davis committed 11 years agob7dd47e
  31. cleaned up some warningsStephen Birarda committed 11 years ago1d6f43e
  32. use existing AssetUploadDialogFactory refStephen Birarda committed 11 years ago777e6c3
  33. resolve conflicts on merge with origin/protocolStephen Birarda committed 11 years agoe3e529c
  34. resolve conflicts on merge with upstream/masterStephen Birarda committed 11 years ago80cf7b6
  35. Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations. Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.) Rig state machine now does "backup", and doesn't apply strafe while turning.Howard Stearns committed 11 years ago96c74eb