Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp140+
  1. Sprinkle locks everywhere.Howard Stearns committed 11 years ago475331a
  2. Merge pull request #5644 from howard-stearns/eye-correction-applicationSeth Alves committed 11 years agod2eb310
  3. Clear the brush, clear the cobwebs, and set the other orientations now that we're clear on what coordinate system we're in.Howard Stearns committed 11 years ago2ed6900
  4. Removing tabs from our javascript and C++Brad Davis committed 11 years ago380b0cb
  5. finalHoward Stearns committed 11 years ago476ca36
  6. Set head pitch before making downstream eye corrections.Howard Stearns committed 11 years ago484db87
  7. Force eyeball update even when not looking at me.Howard Stearns committed 11 years ago941b966
  8. Fix the rush jobs, so gustavo can build build for me...Howard Stearns committed 11 years agoeeeaa80
  9. Synchronize eye joint and debugging vectors when the other avatar is looking at me.Howard Stearns committed 11 years agod28c555
  10. Merge pull request #5402 from highfidelity/pluginsBrad Hefta-Gaub committed 11 years agob726769
  11. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years ago19d3193
  12. Fix avatar lean forwards and sideways per HMD movementsDavid Rowe committed 11 years ago2c1ba9b
  13. Restore correct space for eye joint rotations. Also, do not correct for camera position on my avatar. (That will be done by zero or one receivers.)Howard Stearns committed 11 years ago964d04d
  14. Merge remote-tracking branch 'upstream/master' into pluginsBradley Austin Davis committed 11 years agofb2c844
  15. Merge pull request #5524 from howard-stearns/cleanup-jointstateSeth Alves committed 11 years agob1e6953
  16. Change name originalRotation defaultRotation.Howard Stearns committed 11 years agoa840a17
  17. JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.Howard Stearns committed 11 years ago42cc34c
  18. Merge branch 'master' into pluginsBradley Austin Davis committed 11 years ago7e60aee
  19. Merge pull request #5516 from Atlante45/warningsBrad Davis committed 11 years ago9215ea8
  20. Fix warning and remove unused headersAtlante45 committed 11 years ago3dc8bd4
  21. Don't try to animate other people's avatars!Howard Stearns committed 11 years agoca6d798
  22. merge from master and attempt to fix connexion conflictsSam Gondelman committed 11 years ago513c652
  23. COmmenting the remove of the glLIneWidth and demoving dead codeSam Gateau committed 11 years ago34183b9
  24. remove glLineWidth completely because it s not available anymore for wide lines in coreSam Gateau committed 11 years agod07ab35
  25. move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shouldersSeth Alves committed 11 years agoc1f777e
  26. Clear translation on root joint.Anthony J. Thibault committed 11 years ago7a10b31
  27. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years agof7a2513
  28. Merge branch 'master' of https://github.com/highfidelity/hifi into rigHoward Stearns committed 11 years ago4e7d191
  29. Fix avatar head, eye and torso twist.Anthony J. Thibault committed 11 years agoc2934bd
  30. Remove avatar->shift hips for idle animations.Howard Stearns committed 11 years ago838711e
  31. Remove cauterize code from Rig and move it back into Model.Anthony J. Thibault committed 11 years agob06485c
  32. Fix NPC animations.Howard Stearns committed 11 years ago4754615
  33. Kill warnings.Howard Stearns committed 11 years ago1bb734a
  34. Merge pull request #8 from AndrewMeadows/cadmiumHoward Stearns committed 11 years agoef52c07
  35. Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.Howard Stearns committed 11 years ago8196770

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