Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/Model.cpp140+
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into hobbessamcake committed 11 years ago4478ca7
  2. remove cruft from old verlet avatar simulationAndrew Meadows committed 11 years ago09ac01a
  3. Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translationSeth Alves committed 11 years agod0a1e20
  4. Merge branch 'master' of https://github.com/highfidelity/hifi into hobbessamcake committed 11 years ago840f92b
  5. mergingsamcake committed 11 years agoa9f6c93
  6. Merge branch 'master' of https://github.com/highfidelity/hifi into calvinsamcake committed 11 years ago202d294
  7. Minor fixes to the way the specular color is interpretedsamcake committed 11 years ago95ea874
  8. normalize the surface normal from the triangle, coding standard fix, update exampleBrad Hefta-Gaub committed 11 years agoce3da09
  9. first cut at adding surface normals to ray intersectionBrad Hefta-Gaub committed 11 years ago430cbcc
  10. Relay joint translations across network. Apply animation's root-joint translation to avatar.Seth Alves committed 11 years ago50dd8eb
  11. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  12. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 11 years agod7d332a
  13. Starting to clean the mesh part of the RenderItem....samcake committed 11 years ago518f5fe
  14. remove unused variablesAndrew Meadows committed 11 years ago2edffaf
  15. fixing review commentssamcake committed 11 years ago80e5581
  16. Merging and a fix for the diffuse map floating aroundsamcake committed 11 years ago91b9940
  17. Mergingsamcake committed 11 years ago910038c
  18. debugging the lighting issue on the craps tablesamcake committed 11 years ago21f53f1
  19. merge model part quads and triangles together to reduce the number of draw callsBrad Hefta-Gaub committed 11 years agodc9c774
  20. Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMapsamcake committed 11 years ago8941741
  21. Merge and updateSam Gateau committed 11 years agod45547a
  22. Fix avatar and other model animationsBrad Davis committed 11 years agof4818c1
  23. Don't do an O(N^2) operation on cluster matricesBrad Davis committed 11 years ago3f688f9
  24. Revert "Fix over-calculation of cluster matrices"Brad Hefta-Gaub committed 11 years ago70fcdbf
  25. Don't do an O(N^2) operation on cluster matricesBrad Davis committed 11 years ago35e4440
  26. very first version of the TextureStorage workingSam Gateau committed 11 years ago9074d0d
  27. quiet compilerSeth Alves committed 11 years ago49ee251
  28. Merging back with masterSam Gateau committed 11 years agoc37cdce
  29. Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updatesHoward Stearns committed 11 years agoeb67254
  30. Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread! Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.Howard Stearns committed 11 years ago27f4bca
  31. Checkpoint smoother.Howard Stearns committed 11 years agoefeaf21
  32. Snapshot of no-judder, before cleanup.Howard Stearns committed 11 years ago0065c64
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updatesHoward Stearns committed 11 years agod3106de
  34. resolve conflicts on merge with upstream/masterStephen Birarda committed 11 years agoed19987
  35. Fix transition from AG+Rig to AG only.Anthony J. Thibault committed 11 years ago3f258c8