Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/RenderDeferredTask.cpp140+
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years ago3554f54
  2. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  3. INtroducing the tonemapping job in its separate file and clean DeferredLightingEffectsamcake committed 10 years ago5d207d0
  4. cleaning code and removing cruftSam Cake committed 10 years ago01d48b2
  5. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  6. Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdrSam Cake committed 10 years agodc4b690
  7. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27
  8. Merging MAster and Graphicssamcake committed 10 years agob28e3d0
  9. Merging with mastersamcake committed 10 years ago119cc73
  10. Trying to fix the problem of the background not showing correctlysamcake committed 10 years agoef7ddce
  11. Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agoa121888
  12. Cleaning all the deferred buffers in the Prepare callsamcake committed 10 years ago3c18664
  13. Simple normal map debugAtlante45 committed 10 years agoc27944a
  14. Add basic DebugDeferredBuffer jobAtlante45 committed 10 years agobaf93e8
  15. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  16. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  17. use icons to show network and physics statusSeth Alves committed 11 years ago66387c4
  18. working toward display icons for debug/status displaySeth Alves committed 11 years ago8e46619
  19. fix model LOD behaviorBrad Hefta-Gaub committed 11 years ago110adc5
  20. Fixing line endingsBrad Davis committed 11 years ago282cdad
  21. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  22. FIxing the rear view mirror issue with background and fooling around with Lighting equationssamcake committed 11 years agoa2ca1c0
  23. Cleaning codesamcake committed 11 years ago690620d
  24. Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performancessamcake committed 11 years ago3490e08
  25. fix the coo/texel blender mode for the case when color is black and the stereo issuesamcake committed 11 years ago0398f94
  26. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  27. getting the stencil buffer in placeSam Gateau committed 11 years agoe78f152
  28. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  29. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  30. address Sam's concernsBrad Hefta-Gaub committed 11 years ago9a0e5b9
  31. fix mac buildZappoMan committed 11 years ago65a079c
  32. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  33. Add FXAA effect class, modeled after AO effectRaffi Bedikian committed 11 years agoff2a58b
  34. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  35. Merge branch 'master' into polyLineInProgressericrius1 committed 11 years ago3910cb0