Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DeferredLightingEffect.cpp175+
  1. getting the deferred lighting to worksamcake committed 11 years agoa2f6693
  2. Add depth bias option to simple programsAtlante45 committed 11 years ago0093403
  3. Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred passsamcake committed 11 years ago84b70fb
  4. added accessors for deferred lighting shadersericrius1 committed 11 years agoc4b780d
  5. fixed merge conflictsericrius1 committed 11 years agoad97b28
  6. Use make_shared/create to make shared pointersAtlante45 committed 11 years ago7b5a5a3
  7. merged masterericrius1 committed 11 years agocf720f9
  8. fix shader issue on macsamcake committed 11 years ago1b69b38
  9. Introduce new emissive simple programAtlante45 committed 11 years agoefd805b
  10. Covering all the case for rendering the light passesSam Gateau committed 11 years agoc41ebca
  11. created a custom pipeline that is a static class variable for renderable quad entity itemericrius1 committed 11 years ago0a7c787
  12. Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shadersSam Gateau committed 11 years agof7ca1f6
  13. Merge pull request #5168 from samcake/daftClément Brisset committed 11 years ago5192796
  14. Add culled option for simple programsAtlante45 committed 11 years ago9c7f24e
  15. Improving the design of the Jobs and varyingSam Gateau committed 11 years ago9be8775
  16. FIxing the transparent rendering on Macsamcake committed 11 years ago5e351c0
  17. shuffling the rendering steps to get to render transparent and light it correctlySam Gateau committed 11 years ago8d3a322
  18. more hacking sams tweaksZappoMan committed 11 years ago1b85726
  19. Add simple textured pipelineAtlante45 committed 11 years ago51570aa
  20. More work on the text rendererAtlante45 committed 11 years agoc902221
  21. Simple Program uses gpu APIClément Brisset committed 11 years agoe980859
  22. Remove non batch call to bind/releaseSimpleProgramAtlante45 committed 11 years ago5d2187c
  23. Add renderQuad to DeferredLightingAtlante45 committed 11 years agoee26436
  24. Remove used deprecated methodsAtlante45 committed 11 years agoa7ee100
  25. Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transformAtlante45 committed 11 years agoede94e4
  26. bind/releaseSimpleProgram takes BatchAtlante45 committed 11 years agob8fffdb
  27. Add missing batch argsAtlante45 committed 11 years agob11525d
  28. Update GeometryCache to accept gpu::BatchRyan Huffman committed 11 years ago5abd4bb
  29. Moving the load of the texture and the generation of the cube map irradiance in the same threadSam Cake committed 11 years ago765145b
  30. cleaning up the SH generationSam Cake committed 11 years ago238d375
  31. Generating the SH from the cube map!Sam Cake committed 11 years ago65e83df
  32. fix up grab.js to use line entitySeth Alves committed 11 years ago7a85bfa
  33. Attempt to draw line entity itemSeth Alves committed 11 years ago38caed0
  34. Using the skybox cubemap for ambient lightingSam Gateau committed 11 years ago5a11143
  35. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b

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