Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/GeometryCache.cpp175+
  1. formattingSeth Alves committed 11 years agoea2c5ff
  2. Merge pull request #4528 from ZappoMan/avatarUIPhilip Rosedale committed 11 years ago5325478
  3. classifying FSTReader and moving ModelType into that classZappoMan committed 11 years agobaa2f94
  4. Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisionsSeth Alves committed 11 years agofd69a54
  5. set up a way to request ResourceCache downloads from a non-networking thread.Seth Alves committed 11 years ago7da87d6
  6. Hint order for FST filesAtlante45 committed 11 years ago716e9bf
  7. Work around a deadlock:Seth Alves committed 11 years ago069c358
  8. allow downloading of obj filesSeth Alves committed 11 years ago4a7dd2b
  9. obj reader sort-of worksSeth Alves committed 11 years ago858d15d
  10. More parentheses to address Xcode compiler warningsDavid Rowe committed 11 years ago4c959e8
  11. Use cache ID when rendering talk bubble sphereDavid Rowe committed 11 years ago21f12c1
  12. Merge pull request #4256 from samcake/temp1Brad Hefta-Gaub committed 11 years ago1827d9f
  13. Merge pull request #4267 from samcake/masterBrad Hefta-Gaub committed 11 years ago9a7ed80
  14. Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpuSam Gateau committed 11 years agob9fd116
  15. fix color issues with quadsZappoMan committed 11 years ago8016fb5
  16. FIx the lightmap not displaying when using the texcoord0Sam Gateau committed 11 years ago5719e27
  17. FInd a solution for lightmap without 2nd uvsetSam Gateau committed 11 years agod8d0a28
  18. avoid recreating lights every frame, just have a pool of lights edited each framesSam Gateau committed 11 years agoc3e1311
  19. CR feedbackZappoMan committed 11 years ago66567fd
  20. CR feedbackZappoMan committed 11 years agoc1bb03e
  21. fix a couple bugs in 3d textured version of renderQuadZappoMan committed 11 years ago534575f
  22. attempt to get color working for 3d textured quadsZappoMan committed 11 years ago418b97a
  23. Revert "attempt to get color working for 3d textured quads"ZappoMan committed 11 years ago87e91a5
  24. attempt to get color working for 3d textured quadsZappoMan committed 11 years ago0f390a9
  25. removed old commentZappoMan committed 11 years ago4abb248
  26. implement color for dashed linesZappoMan committed 11 years ago5d2df7b
  27. change renderDashedLine() to take a color paramterZappoMan committed 11 years agoefb044e
  28. change removing more glColor callsZappoMan committed 11 years ago7bd45ba
  29. Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizingZappoMan committed 11 years ago6821f31
  30. some cleanupZappoMan committed 11 years ago30f985a
  31. get sphere normals correctZappoMan committed 11 years ago9631761
  32. get sizing for spheres to work properlyZappoMan committed 11 years agoe774235
  33. experimenting with linear space vs srgb spaceSam Gateau committed 11 years ago49dde26
  34. first cut at supporting streamized spheresZappoMan committed 11 years ago9152865
  35. remove some dead code we don't useZappoMan committed 11 years ago44b48ba