Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp210+
  1. hydra lasers are now rendering againericrius1 committed 11 years ago8129d0e
  2. hydra hand spheres and lasers are rendering againericrius1 committed 11 years ago8b00864
  3. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years ago4417c00
  4. Render a different model when in first person view.Anthony J. Thibault committed 11 years ago99a03ba
  5. Fixing some merge issuesBrad Davis committed 11 years ago5818805
  6. Working on syncing with masterBrad Davis committed 11 years ago967fc62
  7. Merge branch 'master' into pluginsBrad Davis committed 11 years ago7f6a496
  8. first cut at rendering avatars as individual model itemsZappoMan committed 11 years ago4ce27f1
  9. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years agodd87707
  10. Working on display pluginsBrad Davis committed 11 years agob5e6b73
  11. fix crashes during init and shutdownAndrew Meadows committed 11 years ago01cc629
  12. build Avatar shape on SkeletonModel loadAndrew Meadows committed 11 years ago7cd9023
  13. rename setJointStates() --> initJointStates()Andrew Meadows committed 11 years ago79cb55e
  14. bounding box for skeleton with bad mesh weightsAndrew Meadows committed 11 years agoef10e57
  15. Set clip near distance per skeleton model if no separate head modelDavid Rowe committed 11 years agoa04bd09
  16. remove unused variableAndrew Meadows committed 11 years ago645fc7d
  17. merge upstream/master into andrew/isentropicAndrew Meadows committed 11 years agobe25214
  18. compute correct bounding shape dimensionsAndrew Meadows committed 11 years ago1f3a267
  19. fix some lingering warningsStephen Birarda committed 11 years ago471e55c
  20. remove old Ragdoll and avatar interactionsAndrew Meadows committed 11 years agofeafa0a
  21. Automatically switch to default model if avatar model is skeletonlessDavid Rowe committed 11 years agoaad3f1d
  22. Don't crash if avatar model at start-up or loaded is skeletonlessDavid Rowe committed 11 years ago30b77d4
  23. remove references to PrioVR in interface codeStephen Birarda committed 11 years agofc2f6d4
  24. separate new shape types from legacyAndrew Meadows committed 11 years ago28a3c3f
  25. more workZappoMan committed 11 years agobddb785
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizingZappoMan committed 11 years agodb94949
  27. rough pass at adding color to geometry cacheZappoMan committed 11 years agoe6388a6
  28. Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11Atlante45 committed 11 years ago2a82ff9
  29. first cut at adding colors to GeometryCache and supporting batch internallyZappoMan committed 11 years agoa03c2b7
  30. more removal of immediate modeZappoMan committed 11 years ago1bfce7d
  31. formattingZappoMan committed 11 years ago0d63391
  32. Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizingZappoMan committed 11 years agobd1612f
  33. first cut are removing immediate mode GL_LINESZappoMan committed 11 years agoa20fa12
  34. Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomyZappoMan committed 11 years ago9630279
  35. first major pass at voxelEctomyZappoMan committed 11 years ago4ea9bbc

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