Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DeferredLightingEffect.cpp210+
  1. Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properlySam Gateau committed 11 years agofec52f6
  2. working version with the gpu::SAmpler and the gpu::FramebufferSam Gateau committed 11 years ago8703023
  3. adding the Fremabuffer to be used for shadows and main renderingSam Gateau committed 11 years agoc34c5f6
  4. mergingSam Gateau committed 11 years ago0d721ec
  5. remove useless commentSam Gateau committed 11 years ago74f04c0
  6. Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics presetSam Gateau committed 11 years agoedf0ca2
  7. quiet compilerSeth Alves committed 11 years agoa47ae92
  8. making the state workSam Gateau committed 11 years ago69667fb
  9. trying to remove useless glsl code for Legacy pathSam Gateau committed 11 years ago07bcd11
  10. Transition model shaders to gpu:ShaderSam Gateau committed 11 years ago0bd78be
  11. set the defines for GPU profile correctly AGAINSam Gateau committed 11 years ago5a40fce
  12. Clean up on the GPU Profile defines in order to control featuresSam Gateau committed 11 years ago03da3ae
  13. trying to put the atmospheric effect in a shader header and use it on the directional lighting passSam Gateau committed 11 years agod9c071a
  14. Remove extraneous commentsRyan Huffman committed 11 years agodc2b670
  15. Update deferredLightingEffect::add*Light methodsRyan Huffman committed 11 years agoe42b708
  16. Clean up commentsSam Gateau committed 11 years ago23a54b1
  17. introducing PBR shadingSam Gateau committed 11 years ago48fca4c
  18. connecting the globalLight info to the DeferredLightingEffectSam Gateau committed 11 years ago1b22a3e
  19. adding Light and replace glLights also for the first deferred passSam Gateau committed 11 years ago9b0036d
  20. lightings seems to work correctly nowSam Gateau committed 11 years ago00a9f55
  21. FInally getting the angular attenuationSam Gateau committed 11 years ago8e1eebb
  22. avoid recreating lights every frame, just have a pool of lights edited each framesSam Gateau committed 11 years agoc3e1311
  23. Merging with latest buildSam Gateau committed 11 years ago38129c2
  24. working on the spot light nowSam Gateau committed 11 years ago228e629
  25. improving on the poin light attenuatiion formulaSam Gateau committed 11 years agob6836af
  26. in the middle of somethingSam Gateau committed 11 years agoae3233b
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizingZappoMan committed 11 years ago41c039f
  28. No more Magic numbers and fixing the code path for linuxSam Gateau committed 11 years ago6b55b4f
  29. Adding ambient sphere in the lighting equation and menu to control te presetsSam Gateau committed 11 years ago8634d86
  30. Adding ambient sphere in the lighting equation and menu to control te presetsSam Gateau committed 11 years agod1fb071
  31. Refactoring the code from directional into DeferredLighting.slhSam Gateau committed 11 years ago7ae9635
  32. Merge branch 'master' of https://github.com/highfidelity/hifi into temp1Sam Gateau committed 11 years agod759f4c
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizingZappoMan committed 11 years agodb94949
  34. Cleaning the Model rendering path from any use of glMaterialSam Gateau committed 11 years ago614e1aa
  35. rough pass at adding color to geometry cacheZappoMan committed 11 years agoe6388a6

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t