Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp280+
  1. cleanup Ragdoll API (less "ragdoll" qualifiers)Andrew Meadows committed 12 years ago60d411e
  2. split SkeletonModel and Ragdoll classes apartAndrew Meadows committed 12 years ago46c9105
  3. Merge branch 'master' of https://github.com/highfidelity/hifi into record_featureAtlante45 committed 12 years ago2981132
  4. use "visible joint positions" for MyAvatar onlyAndrew Meadows committed 12 years agoca4a23e
  5. More recording workAtlante45 committed 12 years ago73a3a13
  6. head connects to neck during ragdoll simulationAndrew Meadows committed 12 years ago2286eae
  7. don't make shapes for joints with zero radiusAndrew Meadows committed 12 years ago05318ac
  8. remove extraneous roots from Model::_jointStatesAndrew Meadows committed 12 years ago9a55252
  9. VerletPoint::_mass is now privateAndrew Meadows committed 12 years ago94da630
  10. ragdoll simulation now in model-relative frameAndrew Meadows committed 12 years ago87350ad
  11. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years ago3305f5e
  12. separate muscle constraints from joint constraintsAndrew Meadows committed 12 years ago34628ae
  13. Don't recompute unchaged transformAtlante45 committed 12 years agofb67027
  14. MuscleConstraints for ragdoll; velocity for verlet pointsAndrew Meadows committed 12 years agob8b1df5
  15. split independent classes out of Ragdoll filesAndrew Meadows committed 12 years ago2ddca4f
  16. fix commentsAndrew Meadows committed 12 years ago1d124eb
  17. parent-relative linear slaving of verlet shapesAndrew Meadows committed 12 years ago559188c
  18. minor tweak to rate at which ragdoll shapes follow jointsAndrew Meadows committed 12 years ago783cde7
  19. more stability when fingers follow ragdollAndrew Meadows committed 12 years ago3ad4a2e
  20. add constraints between child joints of same parentAndrew Meadows committed 12 years ago0667cb6
  21. namechange FromBindFrame ==> InBindFrameAndrew Meadows committed 12 years agob8fb5e0
  22. add JointState::_positionInParentFrameAndrew Meadows committed 12 years ago00544aa
  23. Skeleton gets custom update for visible transformsAndrew Meadows committed 12 years ago7e4efa6
  24. rename: ParentFrame --> ConstrainedFrameAndrew Meadows committed 12 years ago8fa7bf4
  25. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years ago6e5d77f
  26. Add Model::inverseKinematics() for stable hand IKAndrew Meadows committed 12 years ago49d54dd
  27. remove unecessary clearRagdollConstraintsAndPoints()Andrew Meadows committed 12 years ago57c17eb
  28. guarantee that ragdoll is clear before initializedAndrew Meadows committed 12 years agof33728b
  29. fix for avatar models with multiple rootsAndrew Meadows committed 12 years ago0d18f2f
  30. add "visible" transforms to JointStateAndrew Meadows committed 12 years agoc12c869
  31. JointState::_rotationInParentFrame is now privateAndrew Meadows committed 12 years ago1b24a11
  32. smaller timescale for slaving shapes to skeletonAndrew Meadows committed 12 years agob5aca45
  33. remove some unused var warnings in Release buildAndrew Meadows committed 12 years ago9713e3d
  34. move code to SkeletonModel::stepRagdollForward()Andrew Meadows committed 12 years ago8ad2a67
  35. Update SkeletonModel::_boundingShape positionAndrew Meadows committed 12 years ago8b24e9c

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