Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp315+
  1. Compute more correct masses for ragdoll partsAndrew Meadows committed 12 years agob2ea8c0
  2. collisions update shapesAndrew Meadows committed 12 years agoc17b8fd
  3. support disabling collisions btw adjacent jointsAndrew Meadows committed 12 years ago4a0ce7a
  4. Fix distance constraint lengthsAndrew Meadows committed 12 years agofbafcb6
  5. build ragdoll constraints againAndrew Meadows committed 12 years ago2453e9c
  6. VerletPoint has position, lastPosition, and massAndrew Meadows committed 12 years ago5e74ee8
  7. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years ago10ee307
  8. Fix startup crash where Hydra controllers are not properly plugged inDavid Rowe committed 12 years agoafab5f1
  9. Skeleton now creates VerletShapeAndrew Meadows committed 12 years agod4b5550
  10. Shape::getCenter() -> Shape::getTranslation()Andrew Meadows committed 12 years ago9e839f0
  11. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years agob9d4545
  12. code out of Model into base and derived classesAndrew Meadows committed 12 years agoecbf504
  13. Shapes moved from Model into PhysicalEntityAndrew Meadows committed 12 years ago118717d
  14. enable shape collisions for MyAvatar skeletonAndrew Meadows committed 12 years agod7a28e1
  15. Ragdoll not an Entity. SkeletonModel is a RagdollAndrew Meadows committed 12 years ago158c7de
  16. Changed RagDoll to RagdollAndrew Meadows committed 12 years ago5bd37ac
  17. Only build shapes for models that need themAndrew Meadows committed 12 years ago718b98f
  18. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years agoe0ebc61
  19. fix for broken neck on some body modelsAndrew Meadows committed 12 years agoc9ba71a
  20. recover some code for one less magic vec3Andrew Meadows committed 12 years ago589b2e8
  21. Fix IK for hydra hands.Andrew Meadows committed 12 years agoe8b6338
  22. RagDoll keeps a pointer to list of shapesAndrew Meadows committed 12 years ago5a76a9b
  23. Use NULL Shape* for non-colliding joints in ModelsAndrew Meadows committed 12 years ago8e536eb
  24. move RagDoll to libraries/sharedAndrew Meadows committed 12 years ago131a2c2
  25. slave SkeletonModel's collision shapes to RagDollAndrew Meadows committed 12 years ago551029c
  26. adding RagDoll scaffoldAndrew Meadows committed 12 years ago1b2cd2e
  27. setRotation -> setJointRotationFromBindFrameAndrew Meadows committed 12 years ago212ac13
  28. remove last of "InModelFrame" qualifiersAndrew Meadows committed 12 years ago323fa70
  29. setJointPositionInModelFrame -> setJointPositionAndrew Meadows committed 12 years agoccfd620
  30. getJointPositionInModelFrame -> getJointPositionAndrew Meadows committed 12 years ago3af4b1b
  31. setRotationInModelFrame -> setRotationAndrew Meadows committed 12 years ago971268d
  32. applyRotationDeltaInModelFrame -> applyRotationDeltaAndrew Meadows committed 12 years agob3cabb8
  33. getPositionInModelFrame -> getPositionAndrew Meadows committed 12 years agod8f5e10
  34. getRotationInModelFrame -> getRotationAndrew Meadows committed 12 years ago4a3fbfc
  35. computeTransformInModelFrame -> computeTransformAndrew Meadows committed 12 years ago4ae5815

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