Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/Model.cpp315+
  1. add more guards against out of boundsZappoMan committed 11 years ago9e7f60e
  2. more work on making avatar models (face included) use render payloadsZappoMan committed 11 years agoa7feca0
  3. store part boxes in model space and translate to world space on requestZappoMan committed 11 years ago647d132
  4. Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-apiZappoMan committed 11 years agoc9c434b
  5. more hacking and cleanupZappoMan committed 11 years agoadcb62e
  6. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  7. first cut at rendering avatars as individual model itemsZappoMan committed 11 years ago4ce27f1
  8. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  9. merging with upstreamSam Gateau committed 11 years ago3c7eb4d
  10. making sure the proj and view matrix are correctly assignedSam Gateau committed 11 years ago453fa87
  11. trying to fix the issues of model disappearingSam Gateau committed 11 years ago901717f
  12. tuesday morning rendering poor performances networking issueSam Gateau committed 11 years agoef2d8a0
  13. Hack for unknown pipelinesAtlante45 committed 11 years ago6d234a2
  14. Trying to transfer the rnedering from displaySide to RenderDeferredTaskSam Gateau committed 11 years agobd7c22e
  15. calculate the actual bounding box for the mesh partsZappoMan committed 11 years ago1e2d2a2
  16. poor mans version of mesh part boundsZappoMan committed 11 years ago750d9c0
  17. hacking on transparencyZappoMan committed 11 years agoea31fdc
  18. cleanup Model::renderPart()ZappoMan committed 11 years ago4b46fc3
  19. more hacking sams tweaksZappoMan committed 11 years ago1b85726
  20. added debuggingZappoMan committed 11 years ago34fd1bd
  21. more hacking on rendering model partsZappoMan committed 11 years ago0124f98
  22. more hacking on modelsZappoMan committed 11 years agodc62052
  23. render models in scene checkpointZappoMan committed 11 years agoeb19b93
  24. Update Model::endScene to require RenderArgsRyan Huffman committed 11 years ago822ae80
  25. Update Model::renderCore to use RenderArgsRyan Huffman committed 11 years ago8380eec
  26. Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctxRyan Huffman committed 11 years agod1a5662
  27. Add RenderArgs to more render methodsRyan Huffman committed 11 years ago3f22b5f
  28. Merge branch 'yellow' of http://github.com/samcake/hifi into simple_programAtlante45 committed 11 years ago6b9f9a3
  29. Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue stateSam Gateau committed 11 years ago3ec6ada
  30. Merge branch 'master' of https://github.com/highfidelity/hifi into orangeSam Gateau committed 11 years agoce09f73
  31. Fix indentation.Howard Stearns committed 11 years agobb4df26
  32. Typo: unlock=>lock in rednerDebugMeshBoxes.Howard Stearns committed 11 years ago95be605
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crashHoward Stearns committed 11 years ago7e1b6a4
  34. Simplest fix for the grab crash that occurs with animated complex models. (e.g., clicking on air hockey props in front of a spinning windmill).Howard Stearns committed 11 years agof2a66f3
  35. workaround for segregateMeshGroups() crashZappoMan committed 11 years ago1bb6821