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History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/Camera.cpp35+
  1. Refactor Camera scripting interface a littleZander Otavka committed 10 years ago235ee4b
  2. - rename CameraEntityItem to AnchorEntityItemThijs Wenker committed 11 years agode98a17
  3. Support for Camera Entities. - New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.). - New CameraMode: CameraEntity - Example script using the new cameraEntity - Updated edit.js to use the CameraEntities (with button to preview the camera)Thijs Wenker committed 11 years agod7279e4
  4. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years ago4417c00
  5. Merge with masterSam Gondelman committed 11 years ago19ec080
  6. fixed camera mode issueSam Gondelman committed 11 years ago778e19a
  7. started fixing camera mode issueSam Gondelman committed 11 years ago824c219
  8. Breaking up overlay into rendering and compositing classesBrad Davis committed 11 years ago00d8fe7
  9. Working on display pluginsBrad Davis committed 11 years agob5e6b73
  10. Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""Brad Davis committed 11 years ago41d587b
  11. Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"samcake committed 11 years ago6e8c067
  12. Working on fixing DK1 and santizing the transform stuffBrad Davis committed 11 years ago666caf0
  13. Fixing sixense and restoring lookatBradley Austin Davis committed 11 years ago098a9bd
  14. Removing access to the gl widget and display managersBrad Davis committed 11 years ago302aa9d
  15. remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefitZappoMan committed 11 years ago664d126
  16. switch GLCanvas back to being owned by ApplicationZappoMan committed 11 years agoa89691f
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11Atlante45 committed 11 years ago2a82ff9
  18. restore camera lookAt and keepLookingAt featuresZappoMan committed 11 years ago806e691
  19. more work on voxelEctomyZappoMan committed 11 years ago49d8f2b
  20. Switched to auto and changed macroAtlante45 committed 11 years ago296c002
  21. typedefsAtlante45 committed 11 years ago4d1529f
  22. Moved GLCanvas in DM and DM to QSharedPointersAtlante45 committed 11 years agoe5e2eb4
  23. Centrilized Oculus interference in pickRayAtlante45 committed 11 years ago7026af7
  24. make a version of computePick that works off of view frustum even when in HMD mode, updates to lobbyZappoMan committed 11 years agoefe202b
  25. leverage Camera object for scripting, remove sep interfaceStephen Birarda committed 12 years ago790aa84
  26. Add Camera::modeUpdated()Ryan Huffman committed 12 years agofde7b30
  27. First person and mirror HMD view almost fixedPhilip Rosedale committed 12 years ago2da4345
  28. First pass at simplifying camera, removes interpolation to target and setbacksPhilip Rosedale committed 12 years agoc4c9f48
  29. remove unused camera functionsPhilip Rosedale committed 12 years agof4b9ccb
  30. Migrating to device-independent coordinates.Andrzej Kapolka committed 12 years ago1ef9126
  31. Dimension fixes for Retina displays.Andrzej Kapolka committed 12 years ago7f6b3d3
  32. Removed magic number to use DEFAULT_NEAR/FAR_CLIPAtlante45 committed 12 years ago72a31ec
  33. Expose mode shift period to JS, remove default valuePhilip Rosedale committed 12 years ago60c33c1
  34. Simple raypicking for scripts with oculus rift.barnold1953 committed 12 years ago936f04c
  35. make float literals obey the coding standardAndrew Meadows committed 12 years ago3acc518