Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/Stars.cpp35+
  1. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  2. Cleanup stars to persist BufferViewZach Pomerantz committed 10 years agod96c97c
  3. Compile shaders to their own foldersZach Pomerantz committed 10 years ago11867aa
  4. fix stars file discovery without full binary dir includeStephen Birarda committed 10 years ago8dc074c
  5. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  6. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  7. Mergingsamcake committed 11 years ago910038c
  8. Instancing work, second passBradley Austin Davis committed 11 years agoe024d23
  9. Redistributing the files to create the model-networking lib and separate that from the redner-utilssamcake committed 11 years agod3b1bcb
  10. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  11. fixing the stars againSam Gateau committed 11 years ago5baf993
  12. fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includesSam Gateau committed 11 years ago269db0f
  13. compile on linux with GLEWAndrew Meadows committed 11 years ago77a12eb
  14. Make stars a little smallerBradley Austin Davis committed 11 years ago68cf377
  15. Restoring star size and color variationBradley Austin Davis committed 11 years agod6994c6
  16. fix a bunch of warningsZappoMan committed 11 years ago648d0f6
  17. Removing starfield tilt and reducing grid alphaBrad Davis committed 11 years ago23b058e
  18. Fixing invalid vector usage and strange picking crashBrad Davis committed 11 years ago5159452
  19. Starfield jazz handsBrad Davis committed 11 years ago4c3cfe1
  20. Adding convenience return *this to many transform methodsBrad Davis committed 11 years agoc446bb3
  21. Working on star rendering, removal of naked GLBrad Davis committed 11 years agoe4f6586
  22. Removing GL headers from most files, and some naked GL from application.cppBrad Davis committed 11 years agod68618e
  23. enable -Wdouble-promotionSeth Alves committed 11 years ago508ae27
  24. move number constants out of SharedUtil to NumericalConstantsStephen Birarda committed 11 years ago94739cf
  25. Replacing glutSolidSphere by a cached GeometrySam Gateau committed 12 years ago738369e
  26. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  27. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  28. fix missing link to starfield implementation filesStephen Birarda committed 13 years ago1ddc522
  29. Starfield modification to randomly generate starsLord Waymaster committed 13 years ago25d5b38
  30. lazy load stars file only if stars render enabledZappoMan committed 13 years agod8f368a
  31. adjusts namestosh committed 13 years agode665c2
  32. When the stars and the atmosphere are both on, adjust the stars' alpha value based on the distance from the atmosphere.Andrzej Kapolka committed 13 years agocaeccf5
  33. numerous starfield fixestosh committed 13 years ago7155341
  34. reiterates starfield:tosh committed 13 years ago38d229a
  35. splits up Stars.cpp into a module of multiple filestosh committed 13 years ago2b3263e