Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/AvatarMotionState.cpp20
  1. Merge pull request #6867 from AndrewMeadows/collision-group-prepSeth Alves committed 10 years ago7a3401a
  2. move collision group/mask calculus into EntityItemAndrew Meadows committed 10 years agoa92c512
  3. merge from upstream, respond to code reviewSeth Alves committed 10 years ago09dd3e2
  4. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  5. add CollisionMask entity propertyAndrew Meadows committed 10 years agoe1ba4ff
  6. add some comments; specify const and overridesAndrew Meadows committed 10 years ago36e19b4
  7. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  8. remove dangling whitespaceAndrew Meadows committed 10 years ago534bfa5
  9. We weren't setting type for avatar motion states.Howard Stearns committed 11 years ago792fed0
  10. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  11. partial progress toward sim ownership negotiationsAndrew Meadows committed 11 years agocf74dbe
  12. move collision group consts to shared libAndrew Meadows committed 11 years agoec0b4a9
  13. basic support for collision groupsAndrew Meadows committed 11 years ago7b6cc59
  14. recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocitySeth Alves committed 11 years agobfa0e9c
  15. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  16. fix crashes during init and shutdownAndrew Meadows committed 11 years ago01cc629
  17. avatars use DYNAMIC motionAndrew Meadows committed 11 years agoac8cac9
  18. impl AvatarMotionState::set/getWorldTransform()Andrew Meadows committed 11 years ago2e3973d
  19. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  20. stubbery for collidable avatarsAndrew Meadows committed 11 years agof86c419