Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp35+
  1. Added MyAvatar.hmdLeanRecenterEnabled propertyAnthony J. Thibault committed 10 years ago9292a9c
  2. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  3. avoid crossed eyesAndrew Meadows committed 10 years ago5f98af1
  4. Update users of NetworkGeometryZach Pomerantz committed 10 years ago3e9e083
  5. Prevent deadlock if idle is called during renderingAnthony J. Thibault committed 10 years agoce47f83
  6. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  7. Removed Hand, HandData & PalmDataAnthony J. Thibault committed 10 years ago807d317
  8. MyAvatar: Allow user to raise hands directly overhead.Anthony J. Thibault committed 10 years ago4a78300
  9. Rig: Prevent the hand IK targets from entering the body.Anthony J. Thibault committed 10 years ago73ac477
  10. SpatiallyNestable: now with velocity support!Anthony J. Thibault committed 10 years ago072172b
  11. MyAvatar: moving platform supportAnthony Thibault committed 10 years agoc4f9a48
  12. Merge pull request #7017 from hyperlogic/tony/flyAndrew Meadows committed 10 years ago8610829
  13. Added takeoff animation, WIPAnthony J. Thibault committed 10 years ago2936811
  14. Updated character controller with a state enumerationAnthony J. Thibault committed 10 years ago61c55eb
  15. Added inAir animationsAnthony J. Thibault committed 10 years agoe9fd439
  16. move grab position to front of palmSeth Alves committed 10 years ago1e69c12
  17. base palm position on finger joint rather than an offset from hand joint. double size of near-grab sphereSeth Alves committed 10 years ago2501be1
  18. Merge pull request #6871 from Atlante45/feat/draw-call-infosamcake committed 10 years ago1b52d70
  19. Update primitive instance rendering callsAtlante45 committed 10 years ago7e8ea4d
  20. Look harder for head, log if not found, and compute what we need regardless.howard-stearns committed 10 years agoceed571
  21. Hooked up fly animation to json and RigAnthony J. Thibault committed 10 years ago7af20e9
  22. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  23. grab animation workAnthony J. Thibault committed 10 years agocac19b8
  24. fix size of rendered bounding capsuleAndrew Meadows committed 10 years agobab0751
  25. properly scale avatar collision shapeAndrew Meadows committed 10 years agoe9f52b1
  26. Avatar Warning fixes on linuxAnthony J. Thibault committed 10 years ago99065f1
  27. Better avatar bounding shape debug rendering.Anthony J. Thibault committed 10 years agoc0d108e
  28. Merge pull request #1 from AndrewMeadows/fix-avatar-capsuleAnthony Thibault committed 10 years ago527199b
  29. compute bounding capsule of avatarsAndrew Meadows committed 10 years ago3ae082f
  30. Eye tracking fixesAnthony J. Thibault committed 10 years ago76034d6
  31. Move Y_180 flip rotation out of RigAnthony J. Thibault committed 10 years ago14189ac
  32. Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-statesAnthony J. Thibault committed 10 years ago821264a
  33. Removed dead codeAnthony J. Thibault committed 10 years ago30087ef
  34. Removed JointStates! You won't be missed.Anthony J. Thibault committed 10 years agoa77ea8d
  35. Removed last consumer of JointState classAnthony J. Thibault committed 10 years agoa4116e6