Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/ui/ApplicationOverlay.cpp35+
  1. don't render mini mirror if rendering fullscreen mirrorSamGondelman committed 10 years agod4cfe62
  2. fix mini mirrorSamGondelman committed 10 years agof0b78ea
  3. commit possible fix for testingSamGondelman committed 10 years agoa52fab0
  4. Moving GL backend out of GPUBrad Davis committed 10 years ago5ba8372
  5. Providing a cleaner way to try different paths and exploring a simpler waysamcake committed 10 years ago41d4d3b
  6. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years agode4345b
  7. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years ago8800dd8
  8. ApplicationOveraly: Fix for gray line at top of HMD UI overlayAnthony Thibault committed 10 years agoea95295
  9. Migrate composition of the overlay and pointer to the present threadBrad Davis committed 10 years ago28103cf
  10. handle startup overlay visibility correctlyBrad Hefta-Gaub committed 10 years ago366aa39
  11. CR feedbackBrad Hefta-Gaub committed 10 years ago32a7179
  12. tweak to UI size, clean up screen to overlayBrad Hefta-Gaub committed 10 years ago7be5811
  13. Put QML in front of 2D overlaysBrad Davis committed 10 years ago3a0f699
  14. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  15. Fix doInBatch lambdasAtlante45 committed 10 years ago12f9091
  16. reworking of view/camera mode to match specBrad Hefta-Gaub committed 10 years agod51f514
  17. hide the rear view mirror and the audio in the HMDBrad Hefta-Gaub committed 10 years agof719f4a
  18. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  19. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  20. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  21. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  22. QML framerate improvmentsBrad Davis committed 11 years ago0fa3044
  23. Fix warning and remove unused headersAtlante45 committed 11 years ago3dc8bd4
  24. FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMDSam Gateau committed 11 years agofc0ee28
  25. COmmenting the remove of the glLIneWidth and demoving dead codeSam Gateau committed 11 years ago34183b9
  26. remove glLineWidth completely because it s not available anymore for wide lines in coreSam Gateau committed 11 years agod07ab35
  27. Removing all the unecessary calls of Batch from the gl legacy timeSam Gateau committed 11 years agof525a8a
  28. On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resizesamcake committed 11 years ago52ac5b3
  29. REmove the crappy solution for drawing transparent texture into overlay by a proper shaderSam Gateau committed 11 years ago66cd17e
  30. try to fix the scaling issues on macsamcake committed 11 years ago8421aaf
  31. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  32. Fix domain connection status borderBradley Austin Davis committed 11 years agoa93e17d
  33. coding standard fixZappoMan committed 11 years ago558f106
  34. fix a bunch of warningsZappoMan committed 11 years ago648d0f6
  35. More header cleanupBrad Davis committed 11 years ago5b494c2