Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/ObjectActionSpring.h15
  1. remove extra qualificationSeth Alves committed 10 years agob6918f5
  2. try having all spring derived actions agree on a targetSeth Alves committed 10 years ago44beca1
  3. call a method on actions before each physics simulation step. use this to attempt to dejitter held objectsSeth Alves committed 10 years agod3c5782
  4. coalesce dupe action data members: _id and _typeAndrew Meadows committed 11 years agoa0a1b01
  5. make some arguments const, cleanup some #includesAndrew Meadows committed 11 years agoe9df8ca
  6. some ObjectAction methods should be constAndrew Meadows committed 11 years ago77bd7b2
  7. provide a way for scripts to get information about what actions an entity has and what the arguments of those actions areSeth Alves committed 11 years ago0970f01
  8. include argument-packing version in serialized argument dataSeth Alves committed 11 years agoc95db56
  9. entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotionSeth Alves committed 11 years ago5381e6e
  10. start on code to de/serialize actionsSeth Alves committed 11 years ago3c90c85
  11. hold action worksSeth Alves committed 11 years agoeccf4eb
  12. make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.Seth Alves committed 11 years ago3dcc6c9
  13. pull some common code out of subclasses and into ObjectActionSeth Alves committed 11 years agob1a209b
  14. first attempt at getting spring-action to handle rotationSeth Alves committed 11 years agob3bc9c3
  15. start on spring actionSeth Alves committed 11 years ago1e858d8