Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/ObjectMotionState.cpp35+
  1. protect physics against bad entity propertiesAndrew Meadows committed 10 years ago4c9ec7c
  2. fix bug where kinematic objs pop on first stepAndrew Meadows committed 10 years ago8cbec06
  3. update Aabb's of static objects when they moveAndrew Meadows committed 10 years agobb59860
  4. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  5. add and fix commentsAndrew Meadows committed 10 years ago7ea81f3
  6. CollisionWorld only updates _active_ AabbsAndrew Meadows committed 10 years ago25fbf92
  7. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  8. collision mask bit reinterpretationAndrew Meadows committed 10 years ago6c49d81
  9. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  10. namechangeAndrew Meadows committed 10 years ago4208380
  11. revert accidental CCD changeStephen Birarda committed 10 years ago2acfbd0
  12. resolve conflicts on merge with huffman/baseballStephen Birarda committed 10 years agof07314f
  13. Merge pull request #6292 from huffman/physics-continuous-collision-detectionAndrew Meadows committed 10 years ago527408c
  14. always update physics properties when they changeAndrew Meadows committed 10 years agoe26081e
  15. Update CCD motion thresholdRyan Huffman committed 10 years ago510189d
  16. Update RADIUS_MOTION_THRESHOLD_MULTIPLIERRyan Huffman committed 11 years ago7c5f0bb
  17. Add comment to ObjectMotionState::updateCCDConfigurationRyan Huffman committed 11 years agoc0a7da0
  18. Add comments to updateCCDConfigurationRyan Huffman committed 11 years agob410604
  19. Add automatic CCD activation to the physics engineRyan Huffman committed 11 years agob75e053
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into baseballRyan Huffman committed 11 years agof453175
  21. flag kinematic objs when changed in stepSimulation()Andrew Meadows committed 11 years agof652e98
  22. Add automatic CCD activation to the physics engineRyan Huffman committed 11 years ago0014009
  23. new method -- ObjectMotionState::getBodyLinearVelocityGTSigmaSeth Alves committed 11 years ago6f30a3c
  24. if model RegistrationPoint doesn't match entityItem's, update itSeth Alves committed 11 years ago1133211
  25. reverting a change to try to see sticking problem againSeth Alves committed 11 years agoac99005
  26. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago26dcaeb
  27. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago742e48b
  28. move DIRTY_FLAGS out of EntityItem namespaceAndrew Meadows committed 11 years agofa17b77
  29. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  30. enforce coding standardsAndrew Meadows committed 11 years ago55207a8
  31. MotionState reports zero velocity for slow objectsAndrew Meadows committed 11 years ago46bca30
  32. partial progress toward sim ownership negotiationsAndrew Meadows committed 11 years agocf74dbe
  33. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  34. More perspicacious zero.Howard Stearns committed 11 years ago5cbb5da
  35. move API from PhysicsEngine to ObjectMotionStateAndrew Meadows committed 11 years agob0ca2df