Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/PhysicalEntitySimulation.cpp35+
  1. small change to commented out debug codeAndrew Meadows committed 10 years ago13bb174
  2. ShapeInfo name changesAndrew Meadows committed 10 years agod647293
  3. clean up stream formatting of vec3 and friendsAndrew Meadows committed 10 years ago83b8ef8
  4. cleanup after code reviewAndrew Meadows committed 10 years ago5a826d6
  5. tweak log formatAndrew Meadows committed 10 years ago9fae1a7
  6. trim high-point convex hullsAndrew Meadows committed 10 years ago7866fcf
  7. use smart pointers for entity simulationsSeth Alves committed 10 years agoa0771f8
  8. cleanup cached Physics::sessionUUIDAndrew Meadows committed 10 years agodcf2893
  9. don't verify simulated bit when adding to delete listAndrew Meadows committed 10 years agoac5c055
  10. Merge pull request #7077 from sethalves/clean-up-grab-signalingChris Collins committed 10 years agoa4afa03
  11. put isMoving back and change all uses to isMovingRelativeToParentSeth Alves committed 10 years ago6a646f1
  12. sigh... protect againt null MotionStatesAndrew Meadows committed 10 years agoac60917
  13. don't forget to remove from _outgoingChangesAndrew Meadows committed 10 years ago84fb983
  14. update some commentsAndrew Meadows committed 10 years ago91a2f86
  15. update some commentsAndrew Meadows committed 10 years agoe51edaa
  16. fix crash when deleting entities quicklyAndrew Meadows committed 10 years agod8fb61e
  17. keep reference to removed entity until next frameAndrew Meadows committed 10 years agoe77189f
  18. fixing asserts for EntityItem delete pipelineAndrew Meadows committed 10 years ago4f29156
  19. fix misusage of smart-pointersAndrew Meadows committed 10 years ago6a642bd
  20. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  21. remove entities from physics before we delete themAndrew Meadows committed 10 years agof5d24a8
  22. cleanup API for removal from EntitySimulationAndrew Meadows committed 10 years agob34df21
  23. fix crash mode when leaving domain with handgunAndrew Meadows committed 10 years agoff83f8f
  24. Merge branch 'master' into homerBrad Davis committed 11 years ago9b81842
  25. More PR commentsBrad Davis committed 11 years ago2a15726
  26. Fixing some entity race condition crashesBrad Davis committed 11 years agoaa989c3
  27. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  28. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  29. allow for removal and readdition of an action in one time-slice without assertingSeth Alves committed 11 years agoc539d9f
  30. add sanity check to PhysicalEntitySimulation::addActionSeth Alves committed 11 years ago1326791
  31. don't add an action of we're about to remove itSeth Alves committed 11 years ago55975fd
  32. lock when reading or writing _actionsToAdd or _actionsToRemoveSeth Alves committed 11 years agoc142761
  33. make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.Seth Alves committed 11 years ago3dcc6c9
  34. grab.js rotation sort-of works nowSeth Alves committed 11 years agoccb2f17
  35. start on spring actionSeth Alves committed 11 years ago1e858d8