Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/PhysicsEngine.cpp35+
  1. Fix potential iterator invalidationAtlante45 committed 10 years agof65b158
  2. move deactivation thresholds to shared headerAndrew Meadows committed 10 years agoafcf6d6
  3. fix bug where kinematic objs pop on first stepAndrew Meadows committed 10 years ago8cbec06
  4. more finely grained Bullet profilingAndrew Meadows committed 10 years ago7717278
  5. update Aabb's of static objects when they moveAndrew Meadows committed 10 years agobb59860
  6. cleanup cached Physics::sessionUUIDAndrew Meadows committed 10 years agodcf2893
  7. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  8. add and fix commentsAndrew Meadows committed 10 years ago7ea81f3
  9. fix warning about signed/unsigned comparisonAndrew Meadows committed 10 years ago20914df
  10. CollisionWorld only updates _active_ AabbsAndrew Meadows committed 10 years ago25fbf92
  11. adding Bullet profiler instances for better statsAndrew Meadows committed 10 years ago3f52d23
  12. more correct notion of desired simulation priorityAndrew Meadows committed 10 years ago9157ff6
  13. check for nullptr to avoid crashesAndrew Meadows committed 10 years ago2b91a31
  14. manually removing contact manifolds was a bad ideaAndrew Meadows committed 10 years agofed03ed
  15. remove all contact info before removing objectsAndrew Meadows committed 10 years ago532f068
  16. move collision group/mask calculus into EntityItemAndrew Meadows committed 10 years agoa92c512
  17. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  18. collision mask bit reinterpretationAndrew Meadows committed 10 years ago6c49d81
  19. add CollisionMask entity propertyAndrew Meadows committed 10 years agoe1ba4ff
  20. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  21. namechangeAndrew Meadows committed 10 years ago4208380
  22. call a method on actions before each physics simulation step. use this to attempt to dejitter held objectsSeth Alves committed 10 years agod3c5782
  23. whitespace cleanupAndrew Meadows committed 10 years ago5135c9d
  24. Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-soundsHoward Stearns committed 11 years ago79f05c6
  25. some refactoring and a bug fix -- grab script can throw things againSeth Alves committed 11 years ago944f096
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-soundsHoward Stearns committed 11 years ago28246c1
  27. Fix mis-renamed method namesRyan Huffman committed 11 years ago84869c5
  28. Rename stepSimulation to stepSimulationWithSubstepCallback to fix warningRyan Huffman committed 11 years ago7a4787a
  29. Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-soundsHoward Stearns committed 11 years agoc2873ef
  30. Merge pull request #6221 from huffman/physics-substep-fixAndrew Meadows committed 11 years ago0c5b411
  31. Move _hasOutgoingChanges in onSubStep to previous locationRyan Huffman committed 11 years ago49877c2
  32. Don't play other avatar's collision sounds. https://app.asana.com/0/32622044445063/61104546898252Howard Stearns committed 11 years ago8e83943
  33. fix for bad contacts after changing avatar modelsAndrew Meadows committed 11 years agoc9cd336
  34. split CharacterController btw phys and interfaceAndrew Meadows committed 11 years agoa1f1e50
  35. Fix collision start/end in single physics simulation to be lostRyan Huffman committed 11 years ago8374303