Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/ThreadSafeDynamicsWorld.cpp20
  1. more finely grained Bullet profilingAndrew Meadows committed 10 years ago7717278
  2. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  3. adding Bullet profiler instances for better statsAndrew Meadows committed 10 years ago3f52d23
  4. more correct profilingAndrew Meadows committed 10 years ago4bcb7b1
  5. some refactoring and a bug fix -- grab script can throw things againSeth Alves committed 11 years ago944f096
  6. change how kinematic objects get data back to entity when an action is activeSeth Alves committed 11 years agocf83ca2
  7. flag kinematic objs when changed in stepSimulation()Andrew Meadows committed 11 years agof652e98
  8. Rename stepSimulation to stepSimulationWithSubstepCallback to fix warningRyan Huffman committed 11 years ago7a4787a
  9. Fix collision start/end in single physics simulation to be lostRyan Huffman committed 11 years ago8374303
  10. stubbery for collidable avatarsAndrew Meadows committed 11 years agof86c419
  11. fix crash bugs (don't reference NULL pointers)Andrew Meadows committed 11 years ago066e36c
  12. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  13. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  14. replace tabs with spaces for indentationAndrew Meadows committed 11 years ago5680506
  15. add Bullet profiling hooks for physics simulationAndrew Meadows committed 11 years ago27d6d9f
  16. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  17. EntitySimulation is lockableAndrew Meadows committed 11 years agoc37c151
  18. repairs to build when Bullet not foundAndrew Meadows committed 11 years agoad7641c
  19. PhysicsEngine is now an EntitySimulationAndrew Meadows committed 11 years agoc9ea688
  20. add ThreadSafeDynamicsWorld pure virtual interfaceAndrew Meadows committed 12 years ago0117233