Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DeferredLightingEffect.cpp35+
  1. clening up the codesamcake committed 10 years ago2d7118d
  2. Simplifying the deferredbuffer clear and enableing z test for lighting passsamcake committed 10 years ago89f18ae
  3. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  4. Telling like it is...samcake committed 10 years ago0ee1f03
  5. DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing regionsamcake committed 10 years agob492c4b
  6. Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lightssamcake committed 10 years agobe27eaf
  7. Fixing the lighting issue in stereosamcake committed 10 years agof3daa9e
  8. Use keyLight in DLE instead of _skyboxTextureZach Pomerantz committed 10 years ago5c64115
  9. A bunch of typo fixes after reviewsamcake committed 10 years ago8992037
  10. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  11. Post merge with Zach work for environment mapsamcake committed 10 years agocfcde50
  12. Post merge with Zach work for environment mapsamcake committed 10 years ago99ba011
  13. Track skybox mipmap levels in DeferredTransformZach Pomerantz committed 10 years agofdffd8b
  14. Differentiate global sun and skyStage sunZach Pomerantz committed 10 years ago712cf91
  15. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 10 years ago3ee6f9d
  16. Merge pull request #7078 from zzmp/fix/light-intensityBrad Hefta-Gaub committed 10 years ago82cbf19
  17. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  18. Rename light surfaceRadius->falloffRadiusZach Pomerantz committed 10 years ago32ce7c6
  19. Avoid light prop copies when setting globalLightZach Pomerantz committed 10 years ago20bfdba
  20. Use only skyboxTexture in DeferredLightingEffectZach Pomerantz committed 10 years ago1817b8e
  21. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  22. Render point/spot lights with surface radiiZach Pomerantz committed 10 years ago8ac84b3
  23. Making progress toward the PBR materialsamcake committed 10 years agob885017
  24. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  25. Removing unecessary codesamcake committed 10 years agoa740f4a
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agoe6d15c3
  27. Trying to solve the ambient issuesamcake committed 10 years ago4559e75
  28. Only run AO in DEFAULT_RENDER_MODEZach Pomerantz committed 10 years agod516e9d
  29. Rename setupTransparent->setupBatchZach Pomerantz committed 10 years agoa1ed29e
  30. Add defaults/light/shaders to plumberZach Pomerantz committed 10 years ago65ddb94
  31. Add Job::Config to RenderShadowTaskZach Pomerantz committed 10 years ago56cc4dc
  32. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  33. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b
  34. Merge pull request #6766 from samcake/hdrBrad Hefta-Gaub committed 10 years agoe1c369d
  35. Yet more atmosphere removalBrad Davis committed 10 years agof9f9ddd