Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/FramebufferCache.h17
  1. Make sure the resolution level for ao is correctsamcake committed 10 years agoc5c51f2
  2. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  3. Merging with mastersamcake committed 10 years agodf496b0
  4. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  5. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  6. Working on AOsamcake committed 10 years agodbc4506
  7. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  8. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  9. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  10. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  11. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  12. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  13. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  14. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  15. Fixing mergeSam Gateau committed 11 years agof70553e
  16. Trying to fix oculus renderingBradley Austin Davis committed 11 years ago9596452
  17. Breaking framebuffer ops out of texture cacheBrad Davis committed 11 years agoc3a2b72