Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/GeometryCache.h35+
  1. Moving shape definition to a shared locationBrad Davis committed 10 years ago2c02c96
  2. More shapesBrad Davis committed 10 years ago2c703e9
  3. Add a generic shape primitiveBrad Davis committed 10 years agocd1e910
  4. Fixing the srgb color format conversion for web entitiessamcake committed 10 years ago1ec9ef5
  5. Add layering to renderGrid, draw edit grid not layeredZach Pomerantz committed 10 years agofd6aa9a
  6. Fix grid antialiasingZach Pomerantz committed 10 years ago9daefbd
  7. Update grid shader for major/minor linesZach Pomerantz committed 10 years ago07a5c7b
  8. Add qHash for Vec2FloatPairZach Pomerantz committed 10 years ago2d1c676
  9. Reimplement renderGrid to use frag shaderZach Pomerantz committed 10 years ago2bfbf1b
  10. Bring GeometryCache render*Instance up to standardZach Pomerantz committed 10 years ago1d2acbe
  11. Clean up geometry instanced callsZach Pomerantz committed 10 years agod9132f3
  12. Pass an explicit pipeline to render.*Instance callsZach Pomerantz committed 10 years agod14ce8a
  13. Update primitive instance rendering callsAtlante45 committed 10 years ago7e8ea4d
  14. Move SimpleProgramKey to cppAtlante45 committed 10 years ago741c22c
  15. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  16. Add sphere and cube triangle counts to displayed statsBradley Austin Davis committed 10 years ago011a43d
  17. Batch side implementation of multi-draw indirectBrad Davis committed 11 years agodeaa4a7
  18. Mergingsamcake committed 11 years ago910038c
  19. CR feedbackBradley Austin Davis committed 11 years agob3aeaba
  20. Instancing work, second passBradley Austin Davis committed 11 years agoe024d23
  21. Redistributing the files to create the model-networking lib and separate that from the redner-utilssamcake committed 11 years agod3b1bcb
  22. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 11 years agoc9cb768
  23. Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMapsamcake committed 11 years ago8941741
  24. Instanced rendering, first passBrad Davis committed 11 years ago8a703d0
  25. very first version of the TextureStorage workingSam Gateau committed 11 years ago9074d0d
  26. Merging back with masterSam Gateau committed 11 years agoc37cdce
  27. Splitting the FBXREader.cpp file into sub filesSam Gateau committed 11 years agoe2fce12
  28. Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItemsSam Gateau committed 11 years ago85f230b
  29. REfining th eTextureMap design but still with the issue of the lightmapped modelSam Gateau committed 11 years agof6953f8
  30. Resolve bugs with *Cache changesRyan Huffman committed 11 years ago269d5bb
  31. Drafting the materials for FBXReaderSam Gateau committed 11 years ago1e9fce2
  32. Merge pull request #5641 from thoys/20660Brad Davis committed 11 years ago78a08ed
  33. Added overload for renderDashedLineNex Pro committed 11 years ago3f4323e
  34. Merge branch '20660' of github.com:thoys/hifi into 20660Nex Pro committed 11 years agoad315cf
  35. Modified the world box to render axes in negative space Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.Nex Pro committed 11 years ago1f08444