Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/Model.cpp35+
  1. fix commentAndrew Meadows committed 10 years ago5d5dc28
  2. use many colors for collision hull renderingAndrew Meadows committed 10 years agoc73757f
  3. Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precisionBrad Hefta-Gaub committed 10 years ago06cb625
  4. quiet gcc 5 warningsSeth Alves committed 10 years ago40e862c
  5. Convert JointData from relative frame to absolute.Anthony J. Thibault committed 10 years ago55b0060
  6. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  7. Model: fixed two crash issues when changing avatarsAnthony Thibault committed 10 years ago865a77a
  8. Merge branch 'master' into tony/culling-fixesAnthony J. Thibault committed 10 years ago5e81ccc
  9. Model: update renderItems when items are added to the scene.Anthony J. Thibault committed 10 years agobc967f0
  10. Avoid recreating model items when adding to sceneZach Pomerantz committed 10 years agoe4cba14
  11. Fixup model on tex loadZach Pomerantz committed 10 years ago3de5f73
  12. Merge pull request #7519 from zzmp/fix/avatar-crashBrad Hefta-Gaub committed 10 years agoa7f93aa
  13. Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fixAnthony Thibault committed 10 years ago26b9469
  14. Guard updateClusterMatrices from unloaded geoZach Pomerantz committed 10 years ago6e0d6ee
  15. Guard against reset model geo on scene updateZach Pomerantz committed 10 years ago00db095
  16. Model: Fix for equipped models not updating their matricesAnthony J. Thibault committed 10 years agof6344c3
  17. Model: fix for crash when displaying collision mesh.Anthony J. Thibault committed 10 years ago1032574
  18. Update after merge changes to NetworkGeometry.Anthony J. Thibault committed 10 years ago24ca5b3
  19. Merge branch 'master' into tony/animated-cullingAnthony J. Thibault committed 10 years ago940f3e6
  20. Address performance issues introduced with this PR.Anthony J. Thibault committed 10 years ago115fd60
  21. Model: fix for collision mesh renderingAnthony J. Thibault committed 10 years agof5a8666
  22. Update Model::_hasTransparentTexturesZach Pomerantz committed 10 years agod6640ac
  23. Minimize diff with masterAnthony J. Thibault committed 10 years ago49a4d10
  24. Dynamic bound update for skinned meshAnthony J. Thibault committed 10 years agobf43348
  25. WIP: checkpointAnthony J. Thibault committed 10 years agob4e70d9
  26. Lock geometry on blenderZach Pomerantz committed 10 years ago3402635
  27. Update users of NetworkGeometryZach Pomerantz committed 10 years ago3e9e083
  28. make Blender keep a shared pointer to the model it's blendingBrad Hefta-Gaub committed 10 years ago9f0084d
  29. one more crack at fixing the blenderBrad Hefta-Gaub committed 10 years ago513138c
  30. Merge pull request #7393 from ZappoMan/protectMeshBoxesChris Collins committed 10 years ago6324d0e
  31. fix typoBrad Hefta-Gaub committed 10 years agod28db7b
  32. actually properly remove pending blendshapesBrad Hefta-Gaub committed 10 years ago2389295
  33. Revert "Revert "Fix ModelBlender crash""Brad Hefta-Gaub committed 10 years ago492e713
  34. Revert "Fix ModelBlender crash"Brad Hefta-Gaub committed 10 years agof274cdc
  35. Merge pull request #7406 from hyperlogic/tony/transparent-texture-fixAndrew Meadows committed 10 years agocd802a6