Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/script-engine/src/SceneScriptingInterface.h34
  1. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  2. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  3. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  4. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  5. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  6. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  7. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  8. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27
  9. Merging with mastersamcake committed 10 years ago119cc73
  10. Simple normal map debugAtlante45 committed 10 years agoc27944a
  11. merge from upstreamSeth Alves committed 10 years agof013f95
  12. add interface for getters for specific jointsSeth Alves committed 10 years ago0b1fa4f
  13. turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this systemSeth Alves committed 11 years agof3d26e1
  14. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  15. fixed merge conflicts and refactored hit effect to catch up with refactored rendering engineericrius1 committed 11 years ago697cb4c
  16. can toggle hit effect on and off from a scriptericrius1 committed 11 years agoe75a6fe
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointersAtlante45 committed 11 years ago80fe090
  18. Use make_shared/create to make shared pointersAtlante45 committed 11 years ago7b5a5a3
  19. Exposing the display Item Status to js to turn it on/offSam Gateau committed 11 years agoe8b11f1
  20. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  21. adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered itemsSam Gateau committed 11 years agob339aa6
  22. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  23. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  24. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  25. more details in the commentsSam Gateau committed 11 years agof54821f
  26. refined the names of the key light porperties in StageSam Gateau committed 11 years ago48364cb
  27. Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is workingSam Gateau committed 11 years ago687ca7f
  28. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  29. always render yourself, handle change of render values elsewhereStephen Birarda committed 11 years agob27a86f
  30. leverage scene scripting values to toggle renderingStephen Birarda committed 11 years agoee088e1
  31. add render bools to the scene scripting interfaceStephen Birarda committed 11 years ago3f4a9c6
  32. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  33. REfining the naming and introducing an orientation offsetSam Gateau committed 11 years agof6a9bd1
  34. Adding the Stage of the Scene and exposing control of the sun light from javascriptSam Gateau committed 11 years ago6b29e31