Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/shared/src/GLMHelpers.cpp35+
  1. Merge branch 'master' into tony/improved-avatar-mixer-precisionAnthony J. Thibault committed 10 years agoa1c32f8
  2. Fix abs of unsigned warningZach Pomerantz committed 10 years ago59e17c2
  3. Fix for linux warning.Anthony J. Thibault committed 10 years ago2c6b0e5
  4. Added six byte quaternion compression routines & testsAnthony J. Thibault committed 10 years ago818d1f4
  5. warning fix in releaseAnthony J. Thibault committed 10 years ago9821c27
  6. Increased tolerance for near zero length vectorsAnthony J. Thibault committed 10 years ago7f5296f
  7. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  8. faster isNaN() and friendsAndrew Meadows committed 10 years ago4d7efbc
  9. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  10. faster isNaN checksAndrew Meadows committed 10 years agoe1602b5
  11. Fix one frame lag controller lag/jitterAnthony J. Thibault committed 10 years ago5eeb4ca
  12. Added Mat4 support to scriptAnthony J. Thibault committed 10 years ago0d62b10
  13. Controller Pose values are relative to Avatar.Anthony J. Thibault committed 10 years ago111ed65
  14. Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotationAnthony J. Thibault committed 10 years ago8bfa80d
  15. Address feedback from code reviewAnthony J. Thibault committed 10 years ago61b7600
  16. rename NaN functions for vec3 and quatSeth Alves committed 10 years ago2633cb1
  17. added isVec3NaN and isQuatNaN functionsSeth Alves committed 10 years agoa9cf836
  18. MyAvatar: Recenter when the head turns away from the hipsAnthony J. Thibault committed 10 years agoa91c181
  19. Merge branch 'master' of https://github.com/highfidelity/hifi into particleAtlante45 committed 10 years ago1d513cf
  20. Move toGlm to GLMHelpersAtlante45 committed 10 years agobd23a41
  21. Fix for mirrored transforms in FBX modelsAnthony J. Thibault committed 10 years agob56cf58
  22. Fix for model entities with non-uniform scaled meshAnthony J. Thibault committed 10 years ago9c0b4bc
  23. Move Y_180 flip rotation out of RigAnthony J. Thibault committed 10 years ago14189ac
  24. AnimVars are now in avatar/rig spaceAnthony J. Thibault committed 10 years ago54408a9
  25. Use a clearer functionAtlante45 committed 11 years ago118d05d
  26. Simplify rotationBetweenAtlante45 committed 11 years ago115b63a
  27. code reviewSeth Alves committed 11 years agoddeed8b
  28. Relay joint translations across network. Apply animation's root-joint translation to avatar.Seth Alves committed 11 years ago50dd8eb
  29. Back out fromSpherical code additionDavid Rowe committed 11 years agod063f34
  30. Emit in all directions from a point or the surface of a spheroidDavid Rowe committed 11 years ago12e2cf3
  31. Merge branch 'master' into ajt/new-anim-systemAnthony J. Thibault committed 11 years ago3716d56
  32. Add common vector constants to JS, add some missing quaternion functionalityBrad Davis committed 11 years ago8dc3905
  33. Merge branch 'master' into ajt/new-anim-systemAnthony J. Thibault committed 11 years agod151474
  34. Merge branch 'master' into ajt/new-anim-systemAnthony J. Thibault committed 11 years ago54aa067
  35. remove warnings from linux buildAndrew Meadows committed 11 years ago614fad0