Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/shared/src/RegisteredMetaTypes.cpp35+
  1. quiet gcc 5 warningsSeth Alves committed 10 years ago40e862c
  2. switch to QRect instead of vec4Brad Hefta-Gaub committed 10 years ago8f3d481
  3. handle repositioning of qml windowsBrad Hefta-Gaub committed 10 years ago04df849
  4. Added Mat4 support to scriptAnthony J. Thibault committed 10 years ago0d62b10
  5. Make Overlays usable from QMLBrad Davis committed 10 years ago2f89253
  6. Allow avatar positioning from QMLBrad Davis committed 10 years ago2258a9c
  7. merge from upstreamSeth Alves committed 10 years ago942e771
  8. make entity properties for model-entity joint-statesSeth Alves committed 10 years ago83f60d6
  9. first steps toward a puffed-out query-box for child entitiesSeth Alves committed 10 years ago24fb43e
  10. fix EntityItemID dependencyBrad Hefta-Gaub committed 11 years ago856af8c
  11. Using EntityItemIDs instead of QUuidsericrius1 committed 11 years ago0373a48
  12. Cleaned up spacingericrius1 committed 11 years ago47c3df7
  13. Correctly whitelisting entities for ray pickingericrius1 committed 11 years agof93b1d3
  14. Revert "Make sure all entity script callbacks happen on the Entities script engine thread"Brad Hefta-Gaub committed 11 years ago5c6d8da
  15. first cut at making sure entity scripts are called on the entities script engine threadBrad Hefta-Gaub committed 11 years ago8eacdbf
  16. fix a bug in entity script includes and file based includes on windowsBrad Hefta-Gaub committed 11 years ago0633207
  17. Support HTML colors in overlaysBrad Davis committed 11 years ago54b7a06
  18. no longer returning early on NaNericrius1 committed 11 years ago205a2d5
  19. cleaningericrius1 committed 11 years ago47bc8f5
  20. Fixing invalid vector usage and strange picking crashBrad Davis committed 11 years ago5159452
  21. merged and normals flippingericrius1 committed 11 years ago0ce6737
  22. Expose avatar collisions to scripts, and include velocityChange in exposed collision data.Howard Stearns committed 11 years ago1c2972b
  23. testing for serializationericrius1 committed 11 years agofeeba2a
  24. added stroke width entityericrius1 committed 11 years agoff77c3e
  25. don't try to convert a vec3 containing NaN to a script valueSeth Alves committed 11 years ago0f3ac97
  26. returning true from set line pointsericrius1 committed 11 years ago6a5deaa
  27. adding logic to check points of line are inside boundsericrius1 committed 11 years ago2b41461
  28. code style changesEric Levin committed 11 years ago55ffb7f
  29. code standards fixesEric Levin committed 11 years ago7b08537
  30. printing bytes out correctlyEric Levin committed 11 years agocb72b62
  31. line working from array of pointsEric Levin committed 11 years ago2d66696
  32. changed qVector to qVectorVec3Eric Levin committed 11 years ago8886e93
  33. latest pointerEric Levin committed 11 years ago72af4e4
  34. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  35. entity-entity collision events emit signals againAndrew Meadows committed 11 years ago96acf96