Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to plugins/openvr/src/OpenVrDisplayPlugin.cpp35+
  1. reduce log spam in Vive pluginsBrad Hefta-Gaub committed 10 years ago39ff03c
  2. Merge branch 'master' of https://github.com/highfidelity/hifi into vive-uihoward-stearns committed 10 years ago67f76db
  3. Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-uihoward-stearns committed 10 years agobaa9139
  4. Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actionsRyan Huffman committed 10 years ago70be7b3
  5. Update connected device detection implementationRyan Huffman committed 10 years agoda71fcb
  6. Don't trigger keyboard on revealing the overlay layerBrad Davis committed 10 years agof3bad3a
  7. Merge branch 'master' of https://github.com/highfidelity/hifi into vive-uihoward-stearns committed 10 years ago8421931
  8. CR feedbackBrad Hefta-Gaub committed 10 years ago160a5de
  9. rework plugins to not depend on PluginContainer unless they want toBrad Hefta-Gaub committed 10 years agoc322317
  10. Merge remote-tracking branch 'upstream/master' into vive-uiBradley Austin Davis committed 10 years ago5bc8b53
  11. Allow explicit overlay alpha from scriptsBradley Austin Davis committed 10 years ago6ad1008
  12. Support keyboard suppresion, control suppresion while in keyboard modeBradley Austin Davis committed 10 years ago0b0977f
  13. Quit application when SteamVR requests itAtlante45 committed 10 years ago5560ba9
  14. Fix offset when UI transform is not identityBradley Austin Davis committed 10 years agof3c47ac
  15. Fixing laser offset, support laser in OculusBradley Austin Davis committed 10 years ago6707f88
  16. Hand laser rendering support in HMD plugins.Brad Davis committed 10 years ago9640727
  17. Enable Steam VR text inputBrad Davis committed 10 years agoeab611a
  18. Do not send stale vive data as valid after deactivating.howard-stearns committed 10 years ago849bee9
  19. Fix crash on shutdown of SteamVRBrad Davis committed 10 years agoac5912d
  20. Doing a pass over the input plugins and controller codeBrad Davis committed 10 years ago07562f7
  21. Fixing vive hand controllersBrad Davis committed 10 years ago3421c10
  22. Fixing wobbleBrad Davis committed 10 years ago1a02220
  23. Making a debug mechanism for force OpenVRBrad Davis committed 10 years ago73ec40d
  24. Vive timewarp implementationBrad Davis committed 10 years ago3325c58
  25. Add debugging output, fix timewarpBrad Davis committed 10 years agof569cbf
  26. Check plugin activation successZach Pomerantz committed 10 years ago931cad3
  27. openvr: predict 3 frames into the futureAnthony Thibault committed 10 years ago88c4e54
  28. Merge branch 'master' into tony/vive-rendering-workAnthony J. Thibault committed 10 years ago0d37515
  29. openvr: Non-threaded present workAnthony Thibault committed 10 years ago209524a
  30. Add comment explaining bare glGetErrorZach Pomerantz committed 10 years ago64ced6e
  31. Removed frame latency in GLEscrowAnthony Thibault committed 10 years agob128651
  32. Improved NSIGHT instrumentationAnthony Thibault committed 10 years ago225c462
  33. OpenVR: Moved WaitGetPoses after main window preview.Anthony Thibault committed 10 years ago0d046b1
  34. display-plugins: Pulled getHeadPose into common base class.Anthony Thibault committed 10 years ago5b2a050
  35. DisplayPlugins: updateHeadPose() no longer returns a value.Anthony J. Thibault committed 10 years ago960ffd9