Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to interface/src/Application_render.cpp27
  1. Not using render resolution scale in application and display pluginOlivier Prat committed 8 years ago9f4fd47
  2. fix various crashes-upon-exitsSeth Alves committed 8 years agodcebbad
  3. Remove "Draw Collision Shapes" option from developer physics menusabrina-shanman committed 8 years ago4c39d08
  4. MS14615: Prevent memory overuse when minimizedZach Fox committed 8 years ago259803f
  5. fix resolution optionSamGondelman committed 8 years agoc57c15f
  6. Additional work on splash screenBrad Davis committed 8 years ago7252678
  7. Some slight cleanup in Application_renderOlivier Prat committed 8 years agoc935111
  8. Simplified camera view history and TAA is now working in all circumstances.Olivier Prat committed 8 years ago4636f43
  9. Added history of view to try to adjust for GPU slower than gameOlivier Prat committed 8 years agoae63610
  10. Trying to keep track of a better previous correctionOlivier Prat committed 8 years ago4edfe6c
  11. Merged from orgin taaOlivier Prat committed 8 years ago9cfe53b
  12. Merged with masterOlivier Prat committed 8 years agof5a2557
  13. Don't trigger a backtrace exception on quitting while in HMDBradley Austin Davis committed 8 years ago2c514b5
  14. cleaning en routesamcake committed 8 years ago8dfa3aa
  15. Merged with samcake/blackOlivier Prat committed 8 years agof3aac2a
  16. simple changes to try debugging the stereo renderingSam Gateau committed 8 years ago9bc02ec
  17. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  18. expose Window.getDeviceSize()SamGondelman committed 8 years agoc5ebb8a
  19. Reduce present traffic on main thread event queue.Anthony J. Thibault committed 9 years agoa2a6cd0
  20. merge with masterSamGondelman committed 9 years ago7e6d5d9
  21. Merging with mastersamcake committed 9 years agod7333d3
  22. more cleanupsSam Gateau committed 9 years ago895e3d0
  23. Avoiding the need for the GLobal frameTiing Scriptiong interface and just a regular member of APplication insteadsamcake committed 9 years agobb99f68
  24. more cleaningSam Gateau committed 9 years agoec10d38
  25. Cleaning up the changed codesamcake committed 9 years agoaa10c29
  26. moving render specific code from Application.cpp to Application_render.cppSam Gateau committed 9 years ago44cc6de
  27. Separating some of the code sepecific to render in its own cppsamcake committed 9 years agoe637842