Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to interface/src/ui/ApplicationOverlay.cpp35+
  1. Not using render resolution scale in application and display pluginOlivier Prat committed 8 years ago9f4fd47
  2. fix resolution optionSamGondelman committed 8 years agoc57c15f
  3. Merged with masterOlivier Prat committed 8 years agof5a2557
  4. GLAD polishBrad Davis committed 8 years agoacb95d1
  5. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  6. improve audio scopeluiscuenca committed 8 years agob481a60
  7. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  8. Use a magic number gpu::Texture::SINGLE_MIP instead of 1Sam Cake committed 9 years agodd73cb7
  9. Moving the num mips per texture to the creator so it s immutable and simplersamcake committed 9 years agob6504bb
  10. Remove extra calls for binding default textures, not neededsamcake committed 9 years ago9bc7e41
  11. Merge remote-tracking branch 'upstream/master' into smarter_texturesBrad Davis committed 9 years agoe482eac
  12. remove Mini Mirror from View menuTriplelexx committed 9 years agoa9b1a38
  13. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  14. tracing polishBrad Davis committed 9 years ago30a9961
  15. Add chrome tracing supportRyan Huffman committed 9 years ago7bb2755
  16. Fix offscreen QML texture leak, improve texture sharing for same size surfacesBrad Davis committed 10 years ago9523660
  17. Remove the use of implicit ids in geometry cacheBrad Davis committed 10 years ago2705ee7
  18. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  19. Support external GL textures with proper fencingBrad Davis committed 10 years agoca3572f
  20. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  21. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  22. First pass at threaded renderingBradley Austin Davis committed 10 years ago274321d
  23. mini mirror fades with overlaysSamGondelman committed 10 years ago50a4c8b
  24. don't render mini mirror if rendering fullscreen mirrorSamGondelman committed 10 years agod4cfe62
  25. fix mini mirrorSamGondelman committed 10 years agof0b78ea
  26. commit possible fix for testingSamGondelman committed 10 years agoa52fab0
  27. Moving GL backend out of GPUBrad Davis committed 10 years ago5ba8372
  28. Providing a cleaner way to try different paths and exploring a simpler waysamcake committed 10 years ago41d4d3b
  29. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years agode4345b
  30. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years ago8800dd8
  31. ApplicationOveraly: Fix for gray line at top of HMD UI overlayAnthony Thibault committed 10 years agoea95295
  32. Migrate composition of the overlay and pointer to the present threadBrad Davis committed 10 years ago28103cf
  33. handle startup overlay visibility correctlyBrad Hefta-Gaub committed 10 years ago366aa39
  34. CR feedbackBrad Hefta-Gaub committed 10 years ago32a7179
  35. tweak to UI size, clean up screen to overlayBrad Hefta-Gaub committed 10 years ago7be5811