Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to interface/src/workload/GameWorkload.cpp26
  1. remove cruftAndrew Meadows committed 8 years ago44c3620
  2. Fixing the merge conflictssamcake committed 8 years ago559d436
  3. Moving the view controller up into workload and exposing timingssamcake committed 8 years agoba29eba
  4. Adjusting the task::Engine run signature to appease gcc gods and other warningssamcake committed 8 years ago32e83c2
  5. Exposing timing and regulated radiusesSam Gateau committed 8 years agof50b2fa
  6. Exposing more uniforms to ui for refining the controllersamcake committed 8 years agof686ef1
  7. Adjusting the regulators and moving task to use chrono nad interesting testsSam Gateau committed 8 years ago97934fe
  8. Trying more drastic changes and learnign to use std::chrono the right waysamcake committed 8 years agob554aec
  9. Using the std::chrono to measure the physics timeSam Gateau committed 8 years agocfaf75e
  10. Starting to move dynamically yeahsamcake committed 8 years ago9b1a887
  11. Exposing the on off to use the distance configssamcake committed 8 years ago9b3d546
  12. Arg get me the feedback working!!!!samcake committed 8 years ago52a4224
  13. exposing feedback of timingsamcake committed 8 years agod6b6645
  14. Proposing a more flexible design for the engineSam Gateau committed 8 years agoab04a34
  15. Proposing a more flexible design for the engineSam Gateau committed 8 years agofd752a0
  16. More featuers for the view of the workload and test scrtpts to stress the system)samcake committed 8 years ago72649f5
  17. Spliting the creation of the Workload engine from the setup and configuration, changing the output from region trackersamcake committed 8 years agoc5b88d5
  18. hook up prototype PhysicsBoundary jobAndrew Meadows committed 8 years ago4f0980b
  19. Exploring better task job config api that workSam Gateau committed 8 years agodada0b9
  20. introducing the first stage of the workload engine to setup view and expand the view definitionSam Gateau committed 8 years ago7e96608
  21. Adding more detailed classes and introducing an upfront setupVIew jobsamcake committed 8 years ago4507864
  22. Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS apisamcake committed 8 years agod91fb54
  23. Adding shaders and means to render the proxies contained in the workload SPacesamcake committed 8 years agof1dcfeb
  24. First stp to add a rendering job to debug and display the workload spaceSam Gateau committed 8 years agocd14fb6
  25. Working on adding rendering from the workloadsamcake committed 8 years agod1b1ae0
  26. Working on adding rendering from the workloadsamcake committed 8 years ago9441bb4