Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to interface/src/workload/GameWorkloadRenderer.cpp31
  1. merging with masterSam Gateau committed 8 years agod5cfe95
  2. fixing the ui script and trying to get shadowSam Gateau committed 8 years ago9295007
  3. Merged with masterOlivier Prat committed 8 years ago2584ce4
  4. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  5. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  6. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  7. removing unused variablesWayne Chen committed 8 years ago8f23fb0
  8. removing unused variables from lambda capture expressionsWayne Chen committed 8 years agobf5cdb0
  9. remove payloadGetLayer() from GameWorkloadRendererAndrew Meadows committed 8 years agod220d43
  10. adjusting the bounding box for debug renderingSam Gateau committed 8 years agoec569b0
  11. exposing feedback of timingsamcake committed 8 years agod6b6645
  12. more ui test featuressamcake committed 8 years ago2008c61
  13. More featuers for the view of the workload and test scrtpts to stress the system)samcake committed 8 years ago72649f5
  14. First version wof space working with Transaction & CollectionSam Gateau committed 8 years agoa2993c7
  15. Address comments from reviewsamcake committed 8 years agob922331
  16. removing commentsamcake committed 8 years ago3efa92b
  17. Better rendering of the view circlesSam Gateau committed 8 years ago9e72608
  18. REndering the view rings bettersamcake committed 8 years agoe8b5a87
  19. Adjust the freeze view and start drawing the views betterSam Gateau committed 8 years agof087bb7
  20. Adding more detailed classes and introducing an upfront setupVIew jobsamcake committed 8 years ago4507864
  21. Representing the view spheressamcake committed 8 years ago660c4c3
  22. Adding the pipeline to render the view spheressamcake committed 8 years ago5b8e18f
  23. Introducing a ui app for debugging the workload and fixing the vissible/invisisble behavior of the render itemsamcake committed 8 years ago3a9a93f
  24. Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS apisamcake committed 8 years agod91fb54
  25. now identifying the issue with ResourceBUffersamcake committed 8 years ago31462a8
  26. Debugging the ssbo bugsamcake committed 8 years ago3360c5a
  27. Still marinating how to represent the proxy values...samcake committed 8 years ago101872a
  28. Trying to render the proxies without successsamcake committed 8 years ago9c136e7
  29. addressing review and warningssamcake committed 8 years ago1c3bc0a
  30. Merging with the actual worloadspace managed from the EntityTreeRenderersamcake committed 8 years ago33b47f9
  31. Adding shaders and means to render the proxies contained in the workload SPacesamcake committed 8 years agof1dcfeb