Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/AnimDebugDraw.cpp35+
  1. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  2. Added items to the developer menu for debugging physicsAnthony J. Thibault committed 8 years ago4fa9af5
  3. Debug Draw rendering now is visible on background skyboxAnthony J. Thibault committed 8 years ago2136134
  4. Fixing missing m_pi defineBrad Davis committed 8 years agof77228b
  5. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years ago0550138
  6. Merge remote-tracking branch 'upstream/stable' into android_stableBrad Davis committed 8 years agoaeb29db
  7. Squashed scribe changesBradley Austin Davis committed 8 years agofd007e8
  8. Merged with masterOlivier Prat committed 8 years ago92279b5
  9. Fixing header orderingBrad Davis committed 8 years ago29d6813
  10. cleaning en routesamcake committed 8 years ago8dfa3aa
  11. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  12. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  13. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  14. fixing th e bug on exit due to the debug anim draw of the avatarsSam Gateau committed 9 years agoacb9959
  15. use correct format for float literalsAndrew Meadows committed 9 years ago506f522
  16. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  17. Fix for potential crash due to DebugDraw data race.Anthony J. Thibault committed 9 years agod38b994
  18. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  19. Add color support to debug draw marker renderingAnthony J. Thibault committed 10 years ago620fd37
  20. Merge pull request #8422 from sethalves/sidestep-linux-gcc-bugBrad Davis committed 10 years agofdbbd70
  21. when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.Seth Alves committed 10 years ago77a49e6
  22. Merge pull request #8333 from SamGondelman/miscFixesBrad Hefta-Gaub committed 10 years agoa714f32
  23. CR changesSamGondelman committed 10 years ago9e20d92
  24. Bug fix for avatar debug marker rendering.Anthony J. Thibault committed 10 years agof24c92f
  25. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  26. PR feedbackBrad Davis committed 10 years ago9509e32
  27. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  28. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853
  29. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  30. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  31. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  32. More warning fixesAtlante45 committed 10 years ago1465817
  33. More warning fixesAtlante45 committed 10 years agod3224bf
  34. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  35. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5