Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/CauterizedModel.cpp35+
  1. I hate blendshapesSamGondelman committed 8 years ago1a36693
  2. please workSamGondelman committed 8 years agocde2dc2
  3. fix blendshapes one last timeSamGondelman committed 8 years ago028092f
  4. fix blendshapes crashSamGondelman committed 8 years ago248c262
  5. Merge remote-tracking branch 'upstream/master' into perfSamGondelman committed 8 years ago70f4d0c
  6. Merge remote-tracking branch 'upstream/master' into perfSamGondelman committed 8 years ago9ab1fc0
  7. working on blendshapesSamGondelman committed 8 years ago05ff99a
  8. Rename createVisibleRenderItemSet() to createRenderItemSet() in Model classsabrina-shanman committed 8 years ago79fd3cb
  9. Remove functionality for rendering collision meshes directly in the Model classsabrina-shanman committed 8 years ago440c779
  10. Merge pull request #13275 from luiscuenca/fixNoAvatarMaterialsJohn Conklin II committed 8 years ago277758c
  11. Check for null pointerluiscuenca committed 8 years ago60758de
  12. Clean up and trying to get ready for mergesamcake committed 8 years ago2e9076c
  13. Removing the getLayer from the meshPArtPayload and check that it s workingSam Gateau committed 8 years ago2f94c43
  14. adding the correct flag maybe?samcake committed 8 years ago2fc23d7
  15. Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvorkNissimHadar committed 8 years agofda32e4
  16. Re-implemented shadow controls.NissimHadar committed 8 years ago0f2cf8e
  17. Merge remote-tracking branch 'upstream/master' into scriptableMaterialsSamGondelman committed 8 years agocc53b33
  18. Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"SamGondelman committed 8 years ago0fca56e
  19. Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternionsAnthony J. Thibault committed 8 years agof5fcaae
  20. Code review feedbackAnthony J. Thibault committed 8 years ago0404b72
  21. material reflectionSamGondelman committed 8 years agob56f755
  22. WIP - for review.Nissim Hadar committed 8 years ago194c7f4
  23. Models can now switch between dual quats and matrix palette skinning.Anthony J. Thibault committed 8 years ago7f5f48b
  24. WIP check in of making the use of dq or mat dynamic per modelAnthony J. Thibault committed 8 years agocf54523
  25. Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1Seth Alves committed 8 years ago861497e
  26. Fix for rigidly bound mesh not being properly cauterized.Anthony J. Thibault committed 8 years agoa1b67af
  27. merge from upstreamSeth Alves committed 8 years ago64a46bf
  28. cleaning en routesamcake committed 8 years ago8dfa3aa
  29. Introducing the tag in lieu of the vsisiblity maskSam Gateau committed 8 years ago51dac04
  30. Bug fix for avatar neck cauterizationAnthony J. Thibault committed 8 years ago21c1e32
  31. Making it work maybesamcake committed 8 years ago2f4e618
  32. more backwards logic, added withViewVisibilityMask call in ItemKeySeth Alves committed 8 years ago31c007d
  33. attempt to straighten out use of view-visibility masksSeth Alves committed 8 years agofb974b0
  34. visible-perviewSam Gateau committed 8 years ago7a9740d
  35. Dual Quaternion skinning optimizationAnthony J. Thibault committed 8 years agob8c88fc

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