Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/DeferredLightingEffect.cpp35+
  1. Cleanup dead declarationsBrad Davis committed 8 years agoac84a49
  2. Completely remove the texcoord frame transform as we don;t use it at allsam gateau committed 8 years ago6b994ba
  3. Add comment in shader and fix bad cull modesam gateau committed 8 years agob7d8b92
  4. REmove the texture Transform for deferred_light slv which then makes it work correctly on AMDsam gateau committed 8 years ago5ae604f
  5. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  6. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  7. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  8. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  9. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  10. Use pooled gpu batchesBrad Davis committed 8 years ago9c26b2c
  11. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  12. restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on offSam Gateau committed 8 years ago167db14
  13. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago2d71d7d
  14. Moved shadows and ambient occlusion to menu checkboxes.Nissim Hadar committed 8 years ago6f84e4c
  15. Merged with masterOlivier Prat committed 8 years agof5a2557
  16. Fixed possible crash.Nissim Hadar committed 8 years agoa679b6f
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvorkNissim Hadar committed 8 years ago34aab4a
  18. Merge pull request #12328 from Atlante45/fix/misc-bugsJohn Conklin II committed 8 years agod084e58
  19. Global graphics flag default to on. Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.NissimHadar committed 8 years ago950a62f
  20. Misc bug fixesAtlante45 committed 8 years ago8ebb3e5
  21. Merged with masterOlivier Prat committed 8 years ago5e6300c
  22. Merged with masterOlivier Prat committed 8 years ago95882e0
  23. Merged with masterOlivier Prat committed 8 years agoc92a997
  24. Merged with masterOlivier Prat committed 8 years agoe6caa83
  25. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  26. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  27. Merge remote-tracking branch 'upstream/master' into androidBrad Davis committed 8 years ago6a06bf4
  28. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  29. rename model:: -> graphics::humbletim committed 8 years agob91d536
  30. First working local lights on transparent objectsOlivier Prat committed 8 years ago54eab1c
  31. Pre-merge cleanupBrad Davis committed 8 years ago58530c5
  32. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  33. Merge remote-tracking branch 'upstream/master' into android_novBrad Davis committed 8 years ago2c35242
  34. Deal correctly with inheritance at top-most level.Nissim Hadar committed 8 years agoc3f6fae
  35. Working on android avatar renderingBrad Davis committed 8 years agobd5af2b