Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/FramebufferCache.cpp35+
  1. remove redundant declarationsTriplelexx committed 9 years ago8b84565
  2. remove Mini Mirror from View menuTriplelexx committed 9 years agoa9b1a38
  3. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  4. Merging with mastersamcake committed 10 years ago3ca1cdd
  5. Revolutionizing aosamcake committed 10 years agoafb1ebf
  6. FramebufferCache, cleanup & thread safetyBradley Austin Davis committed 10 years agobb6abf1
  7. cleaning compilation warnings and tuning the FBX material mapping passsamcake committed 10 years ago307243d
  8. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  9. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  10. Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward passsamcake committed 10 years ago37f7596
  11. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  12. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  13. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  14. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  15. Introducing a new technique for normal packing and fixing a bug on the normal buffer formatsamcake committed 10 years ago1dca62f
  16. Defaulting the color formats used in the rendering pipeline to sRGBsamcake committed 10 years agod5a9d39
  17. Correctly represent light fbo fmtZach Pomerantz committed 10 years ago1234514
  18. more clean upsamcake committed 10 years agob5aa5fc
  19. FIxing the AO results at the border of the frame by guarding the fetch out of the framesamcake committed 10 years ago1657335
  20. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  21. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  22. Merging with mastersamcake committed 10 years agodf496b0
  23. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  24. A working prototype of ao...samcake committed 10 years ago2486d94
  25. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  26. Working on AOsamcake committed 10 years agodbc4506
  27. Final cleans and tests using R11G11B10 for lighting buffersamcake committed 10 years ago0492bb1
  28. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  29. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  30. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  31. Nothing fancysamcake committed 10 years agoc74bbda
  32. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  33. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  34. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  35. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939