Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/GeometryCache.cpp35+
  1. Cleanup dead declarationsBrad Davis committed 8 years agoac84a49
  2. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  3. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  4. possible fix for gl crashSamGondelman committed 8 years ago9dfc61a
  5. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  6. Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeableOlivier Prat committed 8 years ago0800c5e
  7. cleanup and fix forward procedural renderingSamGondelman committed 8 years agoe0b2c07
  8. forward pipelines for primitivesSamGondelman committed 8 years ago0c06957
  9. Merge pull request #12588 from SamGondelman/shapeTexJohn Conklin II committed 8 years ago2d63afb
  10. CRSamGondelman committed 8 years ago984a483
  11. apply taa to text and web entities/overlaysSamGondelman committed 8 years ago4adc357
  12. warningsSamGondelman committed 8 years ago96e48a0
  13. materials on primitivesSamGondelman committed 8 years ago19e4fb2
  14. Merge branch 'master' into 21709David Rowe committed 8 years agoa782b67
  15. use shared buffer_helpers::clonehumbletim committed 8 years ago4d43e54
  16. merge and a little cleanupSamGondelman committed 8 years ago4c6169e
  17. interim checkinhumbletim committed 8 years ago5791ca4
  18. Entity properties JSDocDavid Rowe committed 8 years ago67cfe78
  19. Merge remote-tracking branch 'upstream/master' into decalsSamGondelman committed 8 years ago5337377
  20. Merge remote-tracking branch 'upstream/master' into decalsSamGondelman committed 8 years ago4d4294d
  21. wip finish adding material entitySamGondelman committed 8 years agod7f4b03
  22. BufferView <-> QVariant/QScriptValue conversionhumbletim committed 8 years ago06afaa7
  23. Merged with masterOlivier Prat committed 8 years ago95882e0
  24. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  25. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  26. Merge remote-tracking branch 'upstream/master' into androidBrad Davis committed 8 years ago6a06bf4
  27. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  28. rename libraries/model(src/model) -> libraries/graphics(src/graphics)humbletim committed 8 years ago08ccda9
  29. Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is validSam Gateau committed 8 years agod6e771f
  30. fixing the stencil not clearing correctly and shaders not compiled correctly in main threadSam Gateau committed 8 years ago331a8f3
  31. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  32. Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackendsOlivier Prat committed 8 years agobd66640
  33. Add Shape API types JSDocDavid Rowe committed 8 years ago9167172
  34. add width param to vertex shaderluiscuenca committed 9 years ago1791ed0
  35. Lasers and teleport scale with avatarluiscuenca committed 9 years ago332cb48