Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/MeshPartPayload.cpp35+
  1. Merge remote-tracking branch 'upstream/master' into perfSamGondelman committed 8 years ago9ab1fc0
  2. working on blendshapesSamGondelman committed 8 years ago05ff99a
  3. don't bind materials during shadow passSamGondelman committed 8 years agode10dfb
  4. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  5. Clean up and trying to get ready for mergesamcake committed 8 years ago2e9076c
  6. Removing the getLayer from the meshPArtPayload and check that it s workingSam Gateau committed 8 years ago2f94c43
  7. Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKeySam Gateau committed 8 years ago678effd
  8. Merge remote-tracking branch 'upstream/master' into bindlessBrad Davis committed 8 years ago0e7ee95
  9. model behaves correctly if missing materialSamGondelman committed 8 years ago444534f
  10. Merge branch 'gl_common' into bindlessBrad Davis committed 8 years ago9056ee0
  11. Bindless texture work cleanupBrad Davis committed 8 years ago09996e0
  12. Merge remote-tracking branch 'upstream/master' into bindless_masterBrad Davis committed 8 years agoddd60de
  13. Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvorkNissimHadar committed 8 years ago000b08f
  14. Re-implemented shadow controls.NissimHadar committed 8 years ago0f2cf8e
  15. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years ago136ced9
  16. Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"SamGondelman committed 8 years ago0fca56e
  17. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years agob9387f2
  18. Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternionsAnthony J. Thibault committed 8 years agof5fcaae
  19. Code review feedbackAnthony J. Thibault committed 8 years ago0404b72
  20. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years ago0550138
  21. Switch between dualQuats and matrix skinning based on model entity scale factor.Anthony J. Thibault committed 8 years ago0469eaf
  22. Merge remote-tracking branch 'upstream/stable' into android_stableBrad Davis committed 8 years agoaeb29db
  23. Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternionsAnthony J. Thibault committed 8 years ago86351f1
  24. Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvorkNissim Hadar committed 8 years agob2a06cd
  25. WIP - clean-up.Nissim Hadar committed 8 years ago6a9bbaf
  26. No extraneous shadows.Nissim Hadar committed 8 years ago7ba8a99
  27. Models and Avatar cast shadows (box doesn't, yet).Nissim Hadar committed 8 years ago4c1f22f
  28. WIP - for review.Nissim Hadar committed 8 years ago194c7f4
  29. mergeSamGondelman committed 8 years agob189433
  30. CRSamGondelman committed 8 years ago2d754ed
  31. Merge branch 'master' into decalsSam Gondelman committed 8 years ago15cdfef
  32. Fixing namessamcake committed 8 years ago6357f36
  33. Work in progress to get the render items beeing tagged correctly for groupCulledsamcake committed 8 years ago1d3ae1b
  34. Avatars use Dual Quaternion Skinning and Model Entities do not.Anthony J. Thibault committed 8 years agod2c1991
  35. Models can now switch between dual quats and matrix palette skinning.Anthony J. Thibault committed 8 years ago7f5f48b

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