Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/RenderDeferredTask.cpp35+
  1. Merge pull request #13778 from SamGondelman/bloomJohn Conklin II committed 8 years agofcdbc6c
  2. Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in macSam committed 8 years agocd7ca96
  3. Merged with masterOlivier Prat committed 8 years ago2584ce4
  4. working on enabling bloomSamGondelman committed 8 years ago2959a40
  5. Fixed draw frustum and draw aabb codeOlivier Prat committed 8 years ago92e6451
  6. Fix OSX buildBradley Austin Davis committed 8 years agofc51b93
  7. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  8. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  9. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  10. Merge pull request #13582 from Zvork/scaleJohn Conklin II committed 8 years agob59e9f9
  11. Fixed render resolution scale with TAAOlivier Prat committed 8 years ago22420db
  12. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  13. Added lighting model to haze to be able to turn it on/offOlivier Prat committed 8 years ago4b7b14f
  14. Fixing haze bug on Mac, and potentially AMDOlivier Prat committed 8 years ago4a25090
  15. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  16. get rid of overlay pipelines and just use forward renderingSamGondelman committed 8 years agoaec7206
  17. Re review adjustmentssamcake committed 8 years ago386c0f9
  18. INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder EngineSam Gateau committed 8 years ago513acc5
  19. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  20. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  21. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  22. Moved not in front overlays and highlight before TAA and BloomOlivier Prat committed 8 years agocfacd80
  23. Tweaked bloom intensity mixOlivier Prat committed 8 years ago2974e05
  24. Merged with masterOlivier Prat committed 8 years agof0a7a9b
  25. Merged with masterOlivier Prat committed 8 years agoda6bd92
  26. Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lightssamcake committed 8 years ago923c81a
  27. Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is renderedOlivier Prat committed 8 years ago12d7e89
  28. Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiasedOlivier Prat committed 8 years agod288ebe
  29. Limited sharpen rangeOlivier Prat committed 8 years agoc04bf09
  30. Moved antialiasing before tonemappingOlivier Prat committed 8 years ago419e064
  31. Merged from orgin taaOlivier Prat committed 8 years ago9cfe53b
  32. Merged with masterOlivier Prat committed 8 years agof5a2557
  33. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago1aa4191
  34. Merged with masterOlivier Prat committed 8 years ago5af4337
  35. Merged with samcake/blackOlivier Prat committed 8 years agof3aac2a