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History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/RenderForwardTask.cpp35+
  1. Merged with masterOlivier Prat committed 8 years ago2584ce4
  2. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  3. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  4. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  5. get rid of overlay pipelines and just use forward renderingSamGondelman committed 8 years agoaec7206
  6. Re review adjustmentssamcake committed 8 years ago386c0f9
  7. INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder EngineSam Gateau committed 8 years ago513acc5
  8. Merge branch 'stable' of https://github.com/highfidelity/hifi into new-masterClement committed 8 years agoda08d74
  9. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  10. Add Opaques tasks into RenderForwardTaskCristian Luis Duarte committed 8 years ago9e9e109
  11. Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.Cristian Luis Duarte committed 8 years ago936a319
  12. Merged with masterOlivier Prat committed 8 years agoda6bd92
  13. Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().Cristian Luis Duarte committed 8 years ago76e4a5b
  14. Merge pull request #12428 from gcalero/android_ui_fixesBradley Austin Davis committed 8 years ago12d1885
  15. Fix tonemapping on forward render pipeline / GLESBrad Davis committed 8 years ago4e2d3f2
  16. Restore avatar overlaysGabriel Calero committed 8 years ago779e45a
  17. Merged with masterOlivier Prat committed 8 years agof5a2557
  18. Temporary remove ToneMappingDeferredGabriel Calero committed 8 years ago99f6c80
  19. Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map passSam Gateau committed 8 years agof20e1a7
  20. improving the forward rendering pass, removing the specular variation and making it defautlsamcake committed 8 years agob66da18
  21. Fix merge errorsBrad Davis committed 8 years ago795a3b8
  22. Fixing PR buildsBrad Davis committed 8 years agodb30e9c
  23. fixing the stencil not clearing correctly and shaders not compiled correctly in main threadSam Gateau committed 8 years ago331a8f3
  24. Adding colors to the worldSam Gateau committed 8 years agoe3faec8
  25. Fixing forward render task to draw entities and avatars shapessamcake committed 8 years ago4dd925f
  26. Fixing UIBrad Davis committed 8 years ago105dffe
  27. Prepare forward pipeline for androidGabriel Calero committed 8 years ago597114a
  28. Use forward pipeline for androidGabriel Calero committed 8 years ago468fc89
  29. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  30. working on text3d overlays and entitiesSamGondelman committed 9 years ago1b85a45
  31. Working bubble isect owner POVOlivier Prat committed 9 years ago57b2bdf
  32. Sky working again.Olivier Prat committed 9 years ago87833ab
  33. Cleanup and refactoringBrad Davis committed 9 years agofece438
  34. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  35. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579