Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/RenderShadowTask.cpp35+
  1. USing a simpler halfTan test for cullingSam Gateau committed 8 years agod97d655
  2. Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasionsOlivier Prat committed 8 years agod457cf4
  3. Reorder some functionsOlivier Prat committed 8 years agocb24046
  4. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  5. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  6. Fixed shadow map case when bounds of objects in cascade is nullOlivier Prat committed 8 years ago3f3f541
  7. Make shadows work with one cascadeSam committed 8 years agoc1856a5
  8. Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receiversOlivier Prat committed 8 years ago573f399
  9. Cleaned up a bit shadow map clearOlivier Prat committed 8 years agofc86525
  10. Merged with masterOlivier Prat committed 8 years agoda6bd92
  11. Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvorkNissimHadar committed 8 years ago1eb0dde
  12. Re-implemented shadow controls.NissimHadar committed 8 years ago0f2cf8e
  13. fixing the shadowsamcake committed 8 years agoa7542d5
  14. Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"SamGondelman committed 8 years ago0fca56e
  15. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago2d71d7d
  16. Implemented call to abortTask().NissimHadar committed 8 years ago3150b96
  17. WIP - clean-up.Nissim Hadar committed 8 years ago6a9bbaf
  18. Merged with masterOlivier Prat committed 8 years agof5a2557
  19. Fixed possible crash.Nissim Hadar committed 8 years agodf7a838
  20. Fixed possible crash.Nissim Hadar committed 8 years ago26e7a85
  21. Changed flag to "cast shadow" instead of "don't cast shadow".Nissim Hadar committed 8 years ago1632ab9
  22. Added don't castr shadow flag to entity and shape classes.Nissim Hadar committed 8 years ago23a29b8
  23. Seems OK. Before adding flag to entity.Nissim Hadar committed 8 years ago4acd0a3
  24. Added shadow caster flag to filter.NissimHadar committed 8 years ago7ee5245
  25. Global graphics flag default to on. Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.NissimHadar committed 8 years ago950a62f
  26. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  27. Added tag bits to shadow octree queryOlivier Prat committed 8 years ago445ffbd
  28. Merged with masterOlivier Prat committed 8 years ago2940a67
  29. Small optimisations in shadow shaderOlivier Prat committed 8 years agoe9747e9
  30. Added anti frustum test to remove lower cascade objects from higher shadow cascadesOlivier Prat committed 8 years ago234cb1e
  31. Cleaned up orthographic shadow culling functorOlivier Prat committed 8 years ago1f4671b
  32. Orthographic octree selection seems to be workingOlivier Prat committed 8 years ago3804917
  33. Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpointOlivier Prat committed 8 years agod422545
  34. Moved cascade frustum pre-computation to single ShadowSetup jobOlivier Prat committed 8 years ago3fa2bab
  35. Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the timeOlivier Prat committed 8 years agof344e44