Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/SoftAttachmentModel.cpp16
  1. please workSamGondelman committed 8 years agocde2dc2
  2. fix blendshapes one last timeSamGondelman committed 8 years ago028092f
  3. Merge remote-tracking branch 'upstream/master' into perfSamGondelman committed 8 years ago70f4d0c
  4. WIP check in of making the use of dq or mat dynamic per modelAnthony J. Thibault committed 8 years agocf54523
  5. removed commentsAnthony J. Thibault committed 8 years agoaacf2d4
  6. Optimizations and cleanupAnthony J. Thibault committed 8 years agobcd813a
  7. Removed SKIN_COMP define, re-enabled cauterizationAnthony J. Thibault committed 8 years agoe86fd4f
  8. Full Dual Quaternion supportAnthony J. Thibault committed 8 years ago8bdddf7
  9. Created Model::TransformComponents classAnthony J. Thibault committed 8 years ago18113d8
  10. WIP checkpoint, root transforms for shapes and non-animated fbx files are working.Anthony J. Thibault committed 8 years ago23affb5
  11. removing warningssamcake committed 9 years ago053052a
  12. YesSam Gateau committed 9 years ago421aacd
  13. Trying to set the ClusterBuffer in the render loop instead of the game loopSam Gateau committed 9 years ago56510ab
  14. don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't readySeth Alves committed 9 years ago12f52e8
  15. Model has a Rig rather than a RigPointerAndrew Meadows committed 9 years ago7b879a7
  16. Migrate core avatar rendering functionality to libraryBrad Davis committed 9 years ago2d0bbf7