Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/SurfaceGeometryPass.cpp35+
  1. Border clamping for linear depth textureOlivier Prat committed 8 years ago0f467ce
  2. Bilateral blurOlivier Prat committed 8 years ago45b4881
  3. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  4. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  5. Move linear pass down sample shader to deferred compileSimon Walton committed 8 years ago999e5be
  6. More shaders to deferred compile schemeSimon Walton committed 8 years agob469cdf
  7. Defer some shader compilation to a batch job - WIPSimon Walton committed 8 years ago1ab31d9
  8. Merged with masterOlivier Prat committed 8 years agof5a2557
  9. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  10. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  11. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  12. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  13. Apply the projection and deferred transform fixes found while working on spectator cameraSam Gateau committed 9 years ago93963b3
  14. Refining the stencil configuration and triggering only in hmd modeSam Cake committed 9 years agof9aa400
  15. Merging with upstreamsamcake committed 9 years ago4a419f2
  16. more cleanupsamcake committed 9 years agoc5e9551
  17. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  18. MergedSam Cake committed 9 years agob528c2f
  19. Stencil rejection is working, and more cleaningsamcake committed 9 years ago82d348a
  20. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  21. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  22. Use a magic number gpu::Texture::SINGLE_MIP instead of 1Sam Cake committed 9 years agodd73cb7
  23. Moving the num mips per texture to the creator so it s immutable and simplersamcake committed 9 years agob6504bb
  24. Clean comments and pixel format usedSam Cake committed 9 years ago022e91b
  25. Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexturesamcake committed 9 years ago618344f
  26. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  27. Merge with upstreamsamcake committed 10 years ago6926cd2
  28. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  29. Refining the voxelization of the sphere in the view frustum gridsamcake committed 10 years ago9b94a02
  30. Identify pre-generated texturesBrad Davis committed 10 years ago0953027
  31. Investigate why the disable depth Bclamp doesn't worksamcake committed 10 years ago354cbbc
  32. Adding the timing for GPU support with a simpelr JobConfigsamcake committed 10 years agofaef8a9
  33. Adrressing review issuessamcake committed 10 years ago8cc65ea
  34. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agob529641
  35. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3

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