Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/render-utils/src/ToneMappingEffect.cpp35+
  1. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  2. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  3. More shaders to deferred compile schemeSimon Walton committed 8 years agob469cdf
  4. Merged with masterOlivier Prat committed 8 years agoda6bd92
  5. Fix tonemapping on forward render pipeline / GLESBrad Davis committed 8 years ago4e2d3f2
  6. Merged with masterOlivier Prat committed 8 years agof5a2557
  7. Squashed scribe changesBradley Austin Davis committed 8 years agofd007e8
  8. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  9. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  10. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  11. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  12. Cleanup and refactoringBrad Davis committed 9 years agofece438
  13. Introducing debug flagssamcake committed 9 years agof70702b
  14. Refining the stencil configuration and triggering only in hmd modeSam Cake committed 9 years agof9aa400
  15. more cleanupsamcake committed 9 years agoc5e9551
  16. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  17. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  18. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  19. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  20. Fix the mini mirror perf issue and improve the debugDeferredLighting scriptsamcake committed 10 years ago219b41e
  21. more clean upsamcake committed 10 years ago51594fe
  22. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  23. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  24. Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and moresamcake committed 10 years agocadb53b
  25. Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect filesamcake committed 10 years agobf3a09c
  26. Merging upstream mastersamcake committed 10 years ago577666d
  27. Fix doInBatch lambdasAtlante45 committed 10 years ago12f9091
  28. Working on AOsamcake committed 10 years agodbc4506
  29. Tuning the proedural shader support to work with the current default: gamma corrected emissivesamcake committed 10 years agoae124eb
  30. Final cleans and tests using R11G11B10 for lighting buffersamcake committed 10 years ago0492bb1
  31. Introducing a setting for the tone curvesamcake committed 10 years agoc0faf97
  32. Finalize the namessamcake committed 10 years agoa60ef4f
  33. Cleaning the codesamcake committed 10 years agoc2feec1
  34. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  35. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47

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