Code

History

Commits on c27f3dcafe5d367eff97ad67ac15fa44ec792c92 to libraries/script-engine/src/SceneScriptingInterface.h35+
  1. Regularize some JSDoc usageDavid Rowe committed 8 years ago6d4f704
  2. List which contexts each namespace and object is available inDavid Rowe committed 8 years ago2cc3ed6
  3. Interim JSDoc for SceneDavid Rowe committed 8 years ago2c39f2d
  4. rename model:: -> graphics::humbletim committed 8 years agob91d536
  5. rename libraries/model(src/model) -> libraries/graphics(src/graphics)humbletim committed 8 years ago08ccda9
  6. Removed references to Haze from Stage.Nissim Hadar committed 9 years agod6b3fa4
  7. Variable rename.Nissim committed 9 years agoa641d6d
  8. Replace light blend with glare.Nissim Hadar committed 9 years ago9c9dfc7
  9. Changed blend-in colour and blend-out colour to colour and glare colourNissim Hadar committed 9 years agoc762299
  10. Added checkbox for altitude effect.Nissim Hadar committed 9 years agoa21995d
  11. Changed haze altitude to ceiling.Nissim Hadar committed 9 years ago96fd312
  12. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  13. Added checkbox to allow separate control of keylight attenuation.Nissim Hadar committed 9 years ago320c888
  14. Working on adding zone to haze.Nissim Hadar committed 9 years agof26345a
  15. Added range and altitude to UI.Nissim Hadar committed 9 years ago27af468
  16. Before replacing "Haze Active" checkbox with "Haze Mode" combo.Nissim Hadar committed 9 years ago678b4e3
  17. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  18. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  19. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  20. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  21. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  22. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  23. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  24. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  25. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27
  26. Merging with mastersamcake committed 10 years ago119cc73
  27. Simple normal map debugAtlante45 committed 10 years agoc27944a
  28. merge from upstreamSeth Alves committed 10 years agof013f95
  29. add interface for getters for specific jointsSeth Alves committed 10 years ago0b1fa4f
  30. turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this systemSeth Alves committed 11 years agof3d26e1
  31. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  32. fixed merge conflicts and refactored hit effect to catch up with refactored rendering engineericrius1 committed 11 years ago697cb4c
  33. can toggle hit effect on and off from a scriptericrius1 committed 11 years agoe75a6fe
  34. Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointersAtlante45 committed 11 years ago80fe090
  35. Use make_shared/create to make shared pointersAtlante45 committed 11 years ago7b5a5a3