Code

History

Commits on d0f30dfd454c56d0c8d4a8a01780ee2957cee2dd to interface/src/MetavoxelSystem.cpp35+
  1. Use deferred lighting for voxels as well as metavoxels.Andrzej Kapolka committed 12 years agoe6f3754
  2. Move deferred lighting into its own class.Andrzej Kapolka committed 12 years agoc2b58c9
  3. Make sure the frustum that we use for culling contains the current camera information.Andrzej Kapolka committed 12 years agofe249ef
  4. Use the FBO dimensions, which may differ from the widget dimensions (as with the Oculus).Andrzej Kapolka committed 12 years ago34ccc2a
  5. Fix for deferred lighting with 3DTV (/Oculus, although I haven't tested that yet).Andrzej Kapolka committed 12 years ago2fde67b
  6. Hopefully, a fix for the Windows build; looks like "near" is a keyword.Andrzej Kapolka committed 12 years agoc340445
  7. Fix for preview render.Andrzej Kapolka committed 12 years ago137d373
  8. Switch to deferred lighting for metavoxels.Andrzej Kapolka committed 12 years ago21f3f2b
  9. Added some comments.Andrzej Kapolka committed 12 years agoa026560
  10. Starting on materials attributes, fixed bug with Hermite deltas.Andrzej Kapolka committed 12 years ago0bd800f
  11. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago926f0d0
  12. More shader fixes.Andrzej Kapolka committed 12 years ago34ba5cc
  13. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago4e561c6
  14. Quick fix for base colors underneath terrain.Andrzej Kapolka committed 12 years agobf5e5fd
  15. More dual contour bits.Andrzej Kapolka committed 12 years agofa06bef
  16. Fixed bug in edge vertex generation.Andrzej Kapolka committed 12 years ago1205639
  17. More progress toward dual contour rendering.Andrzej Kapolka committed 12 years ago78a03fb
  18. Hermite data computation.Andrzej Kapolka committed 12 years agof02f95c
  19. More voxel editing bits.Andrzej Kapolka committed 12 years ago96b4a10
  20. Working on voxel bits.Andrzej Kapolka committed 12 years ago9a4d56b
  21. HeightfieldTexture -> MaterialObject (we want to use it for voxels, too, and eventually include components other than diffuse color).Andrzej Kapolka committed 12 years agoe454a08
  22. Working on voxel representations.Andrzej Kapolka committed 12 years ago7aa2a1d
  23. Support for scaling splat textures in S and T, use mipmaps for them.Andrzej Kapolka committed 12 years ago2dfabdf
  24. Fix for flashing when painting textures.Andrzej Kapolka committed 12 years ago5c77317
  25. For splat textures, use transparent white as a default.Andrzej Kapolka committed 12 years ago6e06b63
  26. Basic splatting.Andrzej Kapolka committed 12 years ago7250063
  27. Working on texture rendering.Andrzej Kapolka committed 12 years ago416d9ba
  28. Yet more texture bits.Andrzej Kapolka committed 12 years ago7cf7f18
  29. Rather than using a boolean to indicate "colorness," use a different class. More texture bits.Andrzej Kapolka committed 12 years agoe854656
  30. Support for shadows on heightmaps.Andrzej Kapolka committed 12 years ago668f6d3
  31. Alllmost ready with the big edge sharing rejiggery.Andrzej Kapolka committed 12 years ago05d6b62
  32. Ray query fix.Andrzej Kapolka committed 12 years ago8c42a3a
  33. Working on the height/ray queries.Andrzej Kapolka committed 12 years ago56c6c3c
  34. More work on edge rejiggery.Andrzej Kapolka committed 12 years ago21d6c3c
  35. Attempting to remove some number magic.Andrzej Kapolka committed 12 years agoee01d85

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