Code

History

Commits on d7eee98acc19e2e82d6ea00db38457d855fb96a5 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  2. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  3. Fixing the way the Obscurance is used with the ssao mapsamcake committed 10 years ago287bfed
  4. Adding support for emissive and occlusion maps, on to pr landsamcake committed 10 years agoa0d7ce1
  5. MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaderssamcake committed 10 years ago39a7852
  6. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  7. Add suffix Mode to DebugMode enum to avoid collisionZach Pomerantz committed 10 years ago49c1285
  8. Cleanup new render settingsZach Pomerantz committed 10 years ago5009e87
  9. Explicitly emit dirty for AO/DebugZach Pomerantz committed 10 years agoe739028
  10. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  11. Add Job::Config to DebugDeferredBufferZach Pomerantz committed 10 years agoccbec54
  12. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b
  13. And cleaning again hopping to have the pr buildsamcake committed 10 years ago07c630b
  14. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  15. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  16. Change shadow debug buffer to reuse shadowMap texZach Pomerantz committed 10 years ago398f83b
  17. Merging with mastersamcake committed 10 years agodf496b0
  18. Prepare shadowMap pipeline to debug in colorZach Pomerantz committed 10 years ago7744b89
  19. Guard against unspecified deferredDebugModeZach Pomerantz committed 10 years ago1436b4f
  20. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  21. Working on AOsamcake committed 10 years agodbc4506
  22. Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymoresamcake committed 10 years agof9070ee
  23. Use new RenderContext accessors for renderingZach Pomerantz committed 10 years agocdcb2d5
  24. Fix file shader file lookup on windowsAtlante45 committed 10 years ago78b805a
  25. Fix msvc warningAtlante45 committed 10 years agoc0a675d
  26. More custom debug workAtlante45 committed 10 years agof41ca9f
  27. First cut at custom pipelinesAtlante45 committed 10 years agod8a389f
  28. Cleanup DebugDeferredBuffer codeAtlante45 committed 10 years ago9d6618c
  29. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  30. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27
  31. More g-buffer debugging optionsAtlante45 committed 10 years ago41af377
  32. More work on live g-buffer debugAtlante45 committed 10 years agob45b1cc
  33. Merging with mastersamcake committed 10 years ago119cc73
  34. Debug diffuse bufferAtlante45 committed 10 years agoba2e7e1
  35. Simple normal map debugAtlante45 committed 10 years agoc27944a